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We have demonstrated a scripting language to create interesting volumetric models from polygon meshes and implicit surfaces.

With essentially the same script, we can create models suitable for both interactive manipulation and offline simulations.

Furthermore, the actions from an interactive sculpting system can be logged as a script in our language, then edited and replayed on a higher resolution model.

Most simulations require that you convert your model into their representation and work with their particular interface. We've integrated simulation into our modeling language to provide novice users with access to complex physically-based systems.