Refereed Journal Articles

  1. Diego Perez, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon Lucas, Adrien Couetoux, Jerry Lee, Chong-U Lim, and Tommy Thompson. (2015). "The 2014 General Video Game Playing Competition." In IEEE Transactions on Computational Intelligence and AI in Games. .
  2. D. Fox Harrell, Chong-U Lim, Jia Zhang, Sonny Sidhu, Jason Lipshin, and Ayse Gursoy. (2014). "Playing Mimesis: Engendering Understanding Via Experience of Social Discrimination with an Interactive Narrative Game." In Electronic Book Review. . 1 pp.

Proceedings of Refereed Conferences

  1. Chong-U Lim and D. Fox Harrell. (2015). "A Data-Driven Approach for Computationally Modeling Players' Avatar Customization Behaviors." In Proceedings of the 11th AAAI Artificial Intelligence and Interactive Digital Entertainment Conference. Santa Cruz, CA, USA. 7 pp.
  2. Chong-U Lim and D. Fox Harrell. (2015). "Understanding Players' Identities and Behavioral Archetypes from Avatar Customization Data." In Proceedings of the IEEE Conference on Computational Intelligence and Games. Tainan, Taiwan. 8 pp.
  3. Chong-U Lim and D. Fox Harrell. (2015). "Developing Computational Models of Players' Identities and Values from Videogame Avatars." In Proceedings of the 10th International Conference on the Foundations of Digital Games. Pacific Grove, CA, USA. 5 pp.
  4. Chong-U Lim and D. Fox Harrell. (2015). "Toward Telemetry-driven Analytics for Understanding Players and Their Avatars in Videogames." In Proceedings of the 33rd Annual ACM SIGCHI Conference, Extended Abstracts on Human Factors in Computing Systems. Seoul, Republic of Korea. p. 1175-1180.
  5. Chong-U Lim and D. Fox Harrell. (2015). "Revealing Social Identity Phenomena in Videogames with Archetypal Analysis." In Proceedings of the 6th International AISB Symposium on AI and Games. Kent, Canterbury, United Kingdom. 6 pp.
  6. Chong-U Lim and D. Fox Harrell. (2014). "Developing Social Identity Models of Players from Game Telemetry Data." In Proceedings of the AAAI Artificial Intelligence and Interactive Digital Entertainment Conference. Raleigh, NC, USA. p. 125-131.
  7. Chong-U Lim and D. Fox Harrell. (2014). "An Approach to General Videogame Evaluation and Automatic Generation using a Description Language." In Proceedings of the IEEE Computational Intelligence and Games Conference. Dortmund, Germany. 8 pp.
  8. D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, and Danielle Olson. (2014). "Authoring Conversational Narratives in Games with the Chimeria Platform." In Proceedings of 9th Annual Conference on Foundations of Digital Games. Ft. Lauderdale, FL, USA. 8 pp.
  9. Chong-U Lim and D. Fox Harrell. (2013). "Modeling Player Preferences in Avatar Customization Using Social Network Data." In Proceedings of the IEEE Computational Intelligence and Games Conference. Niagara Falls, Canada. p. 153-160.
  10. D Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, J Makivic, and D Olson. (2013). "The Living Liberia Fabric: An Interactive Narrative Artwork Memorializing Civil War in Liberia." In Proceedings of the 19th International Symposium on Electronic Art. Sydney, Australia.
  11. Chong-U Lim, Robin Baumgarten, and Simon Colton. (2010). "Evolving behaviour trees for the commercial game DEFCON." In Proceedings of EvoGames, The 2nd European Event on Bio-inspired Algorithms in Games, EvoStar. Istanbul, Turkey. p. 110-110.

Refereed Workshop Papers

  1. Chong-U Lim and D. Fox Harrell. (2015). "The Marginal: A Game for Modeling Players' Perceptions of Gradient Membership in Avatar Categories." In Proceedings of the 2nd AIIDE Workshop on Experimental AI and Games. Santa Cruz, CA, USA. 7 pp.
  2. Chong-U Lim and D. Fox Harrell. (2015). "Comparing Clustering Approaches for Modeling Players' Values through Avatar Construction." In Proceedings of the 1st AIIDE Workshop on Player Modeling. Santa Cruz, CA, USA. 7 pp.
  3. D. Fox Harrell, Dominic Kao, and Chong-U Lim. (2013). "Computationally Modeling Narratives of Social Group Membership with the Chimeria System." In 2013 Workshop on Computational Models of Narrative. Hamburg, Germany. p. 123-128.

Juried Exhibitions & Demonstrations

  1. D. Fox Harrell, Dominic Kao, and Chong-U Lim. (2015). "Toward Understanding Real-World Social Impacts of Avatars." In "The End(s) of Electronic Literature," Conference of the Electronic Literature Organization. Bergen, Norway. 2 pp.
  2. D Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, J Makivic, and D Olson. (2014). "Stories of Stigma and Acceptance Using the Chimeria Platform." In "Hold the Light," Conference of the Electronic literature Organization. Milwaukee, WI, USA. 2 pp.
  3. D Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, and J Makivic. (2014). "An Intelligent Narrative System for Modeling Social Identity-Related Experiences." In Proceedings of the 7th Intelligent Narrative Technologies Workshop. Milwaukee, WI, USA. 1 pp.
  4. D Fox Harrell, Chong-U Lim, Sonny Sidhu, Jia Zhang, Ayse Gursoy, and Christine Yu. (2012). "Exploring Everyday Creative Responses to Social Discrimination with the Mimesis System." In Proceedings of the International Conference on Computational Creativity (ICCC2012). Dublin, Ireland. 1 pp.