My research focuses on developing algorithms and hardware for capturing, modeling and animating dynamic shapes such as people and clothes.
During my graduate studies, I have contributed to the topics of face animation, motion capture, moving surface reconstruction, and shape representation.
These methods benefit content creation in movies, computer games and virtualized reality.
I want to continue developing similar methods and improve the capture of moving surfaces, identify their appropriate modes of manipulation, and determine the supporting representation for this new type of data.
I anticipate collaborating with researchers in media technologies, vision, robotics and biomechanics in order to advance the application of captured surface motions in entertainment, human-computer interaction, tracking, and robot and human locomotion.
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Temporally Coherent Completion of Dynamic Shapes
ACM Transactions on Graphics 31(1), 2011
Hao Li, Linjie Luo, Daniel Vlasic, Pieter Peers, Jovan Popovic, Mark Pauly, Szymon Rusinkiewicz
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Video Face Replacement
ACM Transactions on Graphics 30(6), 2011
Kevin Dale, Kalyan Sunkavalli, Micah Johnson, Daniel Vlasic, Wojciech Matusik, Hanspeter Pfister
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Dynamic Shape Capture using Multi-View Photometric Stereo
ACM Transactions on Graphics 28(5), 2009, article 174
Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popovic, Szymon Rusinkiewicz, Wojciech Matusik
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Semantic Deformation Transfer
ACM Transactions on Graphics 28(3), 2009, article 36
Ilya Baran, Daniel Vlasic, Eitan Grinspun, Jovan Popovic
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Articulated Mesh Animation from Multi-view Silhouettes
ACM Transactions on Graphics 27(3), 2008, article 97
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan Popovic
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Practical Motion Capture in Everyday Surroundings
ACM Transactions on Graphics 26(3), 2007, article 35
Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus Gross, Wojciech Matusik, Jovan Popovic
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Face Transfer with Multilinear Models
ACM Transactions on Graphics 24(3), 2005, pages 426-433
Daniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic
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Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity
ACM Symposium on Interactive 3D Graphics, 2003, pages 65-74
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
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