My research focuses on developing algorithms and hardware for capturing, modeling and animating human shapes.
During my graduate studies I have contributed to the topics of animating faces, capturing body poses, and obtaining moving surfaces such as flapping clothes.
These methods benefit content creation in movies, computer games and virtualized reality.
I want to continue developing similar methods and improve the capture of moving surfaces, identify their appropriate modes of manipulation, and determine the supporting representation for this new type of data.
I anticipate collaborating with researchers in media technologies, vision, robotics and biomechanics in order to advance the application of captured surface motions in entertainment, human-computer interaction, tracking, and robot and human locomotion.
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Dynamic Shape Capture using Multi-View Photometric Stereo
ACM Transactions on Graphics 28(5), 2009, article 174
Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popovic, Szymon Rusinkiewicz, Wojciech Matusik
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Semantic Deformation Transfer
ACM Transactions on Graphics 28(3), 2009, article 36
Ilya Baran, Daniel Vlasic, Eitan Grinspun, Jovan Popovic
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[video]
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Articulated Mesh Animation from Multi-view Silhouettes
ACM Transactions on Graphics 27(3), 2008, article 97
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan Popovic
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[data]
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Practical Motion Capture in Everyday Surroundings
ACM Transactions on Graphics 26(3), 2007, article 35
Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus Gross, Wojciech Matusik, Jovan Popovic
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Face Transfer with Multilinear Models
ACM Transactions on Graphics 24(3), 2005, pages 426-433
Daniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic
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[overview video]
[singing video]
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Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity
ACM Symposium on Interactive 3D Graphics, 2003, pages 65-74
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
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