This file is part of my computer graphics bookmarks
See also Loring Holden's page and Karim Ratib's page.
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Moving Cows in Space: Exploiting Proprioception as a Framework for Virtual Environment Interaction
Mark R. Mine,
Frederick P. Brooks
(University of North Carolina at Chapel Hill),
Carlo H. Sequin
(University of California, Berkeley)
Virtual Voyage: Interactive Navigation in the Human Colon
Lichan Hong
(State University of New York at Stony Brook),
Shigeru Muraki
(Electrotechnical Laboratory),
Arie Kaufman
(State University of New York at Stony Brook),
Dirk Bartz
(University of Erlangen-Nuremberg),
Taosong He
(Bell Laboratories, Lucent Technologies)
Design Galleries: A General Approach to Setting Parameters for Computer
Graphics and Animation
J. Marks
(MERL),
B. Andalman
(Harvard University),
P. Beardsley,
W. Freeman,
S. Gibson
(MERL),
J. Hodgins
(Georgia Institute of Technology),
T. Kang
(CMU),
B. Mirtich,
H. Pfister
(MERL),
W. Ruml,
K. Ryall
(Harvard University)
J. Seims
(University of Washington),
S. Shieber
(Harvard University)
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Instant Radiosity
Alexander Keller
(Universität Kaiserslautern)
Interactive Update of Global Illumination Using Line-Space Hierarchy
George Drettakis,
François Sillion
(iMAGIS/GRAVIR-INRIA)
Metropolis Light Transport
Eric Veach,
Leonidas J. Guibas
(Stanford University)
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The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global
Visibility Tool
Frédo Durand,
George Drettakis,
Claude Puech
(iMAGIS/GRAVIR-INRIA)
Rendering Complex
Scenes with Memory-Coherent Ray Tracing
Matt Pharr,
Craig Kolb,
Reid Gershbein,
Pat Hanrahan,
(Stanford University)
Illustrating Surface Shape in Volume Data via Principal Direction-Driven 3D
Line Integral Convolution
Victoria L. Interrante
(Institute for Computer Applications in Science and Engineering)
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Fake Fur Rendering
Dan B. Goldman
(Industrial Light & Magic)
A Model for Simulating the Photographic Development Process on Digital
Images
Joe Geigel
(The George Washington University),
F. Kenton Musgrave
(Digital Domain)
A Model of Visual Masking for Computer Graphics
James A. Ferwerda,
Sumant Pattanaik
(Cornell University),
Peter Shirley
(University of Utah),
Donald P. Greenberg
(Cornell University)
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Anatomy-Based Modeling of the Human Musculature
Ferdi Scheepers
(CSIR),
Richard E. Parent,
Wayne E. Carlson,
Stephen F. May
(The Ohio State University)
Anatomically Based Modeling
Jane Wilhelms,
Allen Van Gelder,
(University of California, Santa Cruz)
Modeling the Motion of Hot, Turbulent Gases
Nick Foster,
Dimitri Metaxas
(University of Pennsylvania)
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View-Dependent Simplification of Arbitrary Polygonal Environments
David Luebke,
Carl Erikson
(University of North Carolina at Chapel Hill)
Surface Simplification Using Quadric Error Metrics
Michael Garland,
Paul S. Heckbert
(Carnegie Mellon University)
Progressive Simplicial Complexes
Jovan Popovic
(Carnegie Mellon University),
Hugues Hoppe
(Microsoft Research)
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Rendering with Coherent Layer
Jed Lengyel,
John Snyder
(Microsoft Corporation)
Multiperspective Panoramas for Cel Animation
Daniel Wood
(University of Washington),
Adam Finkelstein
(Princeton University),
John Hughes
(Brown University),
Craig Thayer
(Disney Feature Animations Studios),
David Salesin
(University of Washington)
Creating Full-View Panoramic Mosaics and Texture-Mapped 3D Models
Richard Szeliski,
Heung-Yeung Shum
(Microsoft Research)
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Interactive Boolean Operations for Conceptual Design of 3D Solids
Ari Rappoport
(The Hebrew University),
Steven Spitz
(University of Southern California)
Guaranteeing the Topology of an Implicit Surface Polygonization for
Interactive Modeling
Barton T. Stander
(Strata Inc.),
John C. Hart
(Washington State University)
Fast Construction of Accurate Quaternion Splines
Ravi Ramamoorthi,
Al Barr
(California Institute of Technology)
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Efficient Bump Mapping Hardware
Mark Peercy,
John Airey,
Brian Cabral
(Silicon Graphics, Inc.)
Hardware-Accelerated Rendering of Anti-Aliasing Using a Modified
A-Buffer Algorithm
Bill Rivard,
Stephanie Winner
(3Dfx Interactive),
Michael Kelley
(Silicon Graphics, Inc.),
Brent Pease,
Alex Yen
(Apple Computer, Inc.)
Anti-Aliasing of Curves by Discrete Pre-Filtering
A.E. Fabris
(Universidade de São Paulo),
A.R. Forrest
(University of East Anglia)
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SCAAT: Incremental Tracking with Incomplete Information
Greg Welch,
Gary Bishop
(University of North Carolina at Chapel Hill)
The Robust Haptic Display of Complex 3D Graphical Environments
Diego C. Ruspini
(Stanford University),
Krasimir Kolarov
(Interval Research Corporation),
Oussama Khatib
(Stanford University)
Video Rewrite: Speaking Through the Mouths of Others
Christoph Bregler,
Malcolm Slaney,
Michele Covell
(Interval Research Corporation)
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Recovering High Dynamic Range Radiance Maps from Photographs
Paul E. Debevec,
Jitendra Malik
(University of California, Berkeley)
Object Shape and Reflectance Modeling from Observation
Yoichi Sato
(Carnegie Mellon University),
Mark D. Wheeler
(Apple Computer, Inc.),
Katsushi Ikeuchi
(University of Tokyo)
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Processing Images and Video for an Impressionist Effect
Peter Litwinowicz
(Apple Computer, Inc.)
Real-Time Non-Photorealistic Rendering
Lee Markosian,
Michael A. Kowalski,
Sam Trychin,
Lubomir Bourdev,
Daniel Goldstein,
John F. Hughes
(Brown University)
Computer-Generated Watercolor
Cassidy J. Curtis
(University of Washington),
Sean E. Anderson
(Stanford University),
Kurt W. Fleischer
(Pixar),
David H. Salesin
(University of Washington)