Siggraph 97 on the web

Page maintained by Frédo. Last update: 06/08/97.
If you have comments, links to add, links to update, drop me an e-mail.

This file is part of my computer graphics bookmarks

See also Loring Holden's page and Karim Ratib's page.

Virtual Reality and Design

Quantifying Immersion in Virtual Reality
Randy Pausch, Dennis Proffitt, George Williams, (University of Virginia)

Moving Cows in Space: Exploiting Proprioception as a Framework for Virtual Environment Interaction
Mark R. Mine, Frederick P. Brooks (University of North Carolina at Chapel Hill), Carlo H. Sequin (University of California, Berkeley)

Virtual Voyage: Interactive Navigation in the Human Colon
Lichan Hong (State University of New York at Stony Brook), Shigeru Muraki (Electrotechnical Laboratory), Arie Kaufman (State University of New York at Stony Brook), Dirk Bartz (University of Erlangen-Nuremberg), Taosong He (Bell Laboratories, Lucent Technologies)

Design Galleries: A General Approach to Setting Parameters for Computer Graphics and Animation
J. Marks (MERL), B. Andalman (Harvard University), P. Beardsley, W. Freeman, S. Gibson (MERL), J. Hodgins (Georgia Institute of Technology), T. Kang (CMU), B. Mirtich, H. Pfister (MERL), W. Ruml, K. Ryall (Harvard University) J. Seims (University of Washington), S. Shieber (Harvard University)

Illumination

Fitting Virtual Lights for Non-Diffuse Walkthroughs
Bruce Walter, Gun Alppay, Eric Lafortune, Sebastian Fernandez, Donald P. Greenberg (Cornell University)

Instant Radiosity
Alexander Keller (Universität Kaiserslautern)

Interactive Update of Global Illumination Using Line-Space Hierarchy
George Drettakis, François Sillion (iMAGIS/GRAVIR-INRIA)

Metropolis Light Transport
Eric Veach, Leonidas J. Guibas (Stanford University)

Visibility

Visibility Culling Using Hierarchical Occlusion Maps
Hansong Zhang, Dinesh Manocha, Thomas Hudson, Kenneth Hoff (University of North Carolina at Chapel Hill)

The Visibility Skeleton: A Powerful and Efficient Multi-Purpose Global Visibility Tool
Frédo Durand, George Drettakis, Claude Puech (iMAGIS/GRAVIR-INRIA)

Rendering Complex Scenes with Memory-Coherent Ray Tracing
Matt Pharr, Craig Kolb, Reid Gershbein, Pat Hanrahan, (Stanford University)

Illustrating Surface Shape in Volume Data via Principal Direction-Driven 3D Line Integral Convolution
Victoria L. Interrante (Institute for Computer Applications in Science and Engineering)

Fur, Film, and Light

Non-Linear Approximation of Reflectance Functions
Eric P.F. Lafortune, Sing-Choong Foo, Kenneth E. Torrance, Donald P. Greenberg, (Cornell University)

Fake Fur Rendering
Dan B. Goldman (Industrial Light & Magic)

A Model for Simulating the Photographic Development Process on Digital Images
Joe Geigel (The George Washington University), F. Kenton Musgrave (Digital Domain)

A Model of Visual Masking for Computer Graphics
James A. Ferwerda, Sumant Pattanaik (Cornell University), Peter Shirley (University of Utah), Donald P. Greenberg (Cornell University)

Animation

Physically Realistic Morphing
Jessica K. Hodgins, Nancy S. Pollard (Georgia Institute of Technology)

Anatomy-Based Modeling of the Human Musculature
Ferdi Scheepers (CSIR), Richard E. Parent, Wayne E. Carlson, Stephen F. May (The Ohio State University)

Anatomically Based Modeling
Jane Wilhelms, Allen Van Gelder, (University of California, Santa Cruz)

Modeling the Motion of Hot, Turbulent Gases
Nick Foster, Dimitri Metaxas (University of Pennsylvania)

Surface Simplification

View-Dependent Refinement of Progressive Meshes
Hugues Hoppe (Microsoft Research)

View-Dependent Simplification of Arbitrary Polygonal Environments
David Luebke, Carl Erikson (University of North Carolina at Chapel Hill)

Surface Simplification Using Quadric Error Metrics
Michael Garland, Paul S. Heckbert (Carnegie Mellon University)

Progressive Simplicial Complexes
Jovan Popovic (Carnegie Mellon University), Hugues Hoppe (Microsoft Research)

Image-Based Rendering and Panoramas

Tour Into the Picture
Youichi Horry, Ken Anjyo, Kiyoshi Arai (Hitachi, Ltd.)

Rendering with Coherent Layer
Jed Lengyel, John Snyder (Microsoft Corporation)

Multiperspective Panoramas for Cel Animation
Daniel Wood (University of Washington), Adam Finkelstein (Princeton University), John Hughes (Brown University), Craig Thayer (Disney Feature Animations Studios), David Salesin (University of Washington)

Creating Full-View Panoramic Mosaics and Texture-Mapped 3D Models
Richard Szeliski, Heung-Yeung Shum (Microsoft Research)

Geometry

Interactive Multiresolution Mesh Editing
Denis Zorin (California Institute of Technology), Wim Sweldens (Bell Laboratories), Peter Schröder (California Institute of Technology)

Interactive Boolean Operations for Conceptual Design of 3D Solids
Ari Rappoport (The Hebrew University), Steven Spitz (University of Southern California)

Guaranteeing the Topology of an Implicit Surface Polygonization for Interactive Modeling
Barton T. Stander (Strata Inc.), John C. Hart (Washington State University)

Fast Construction of Accurate Quaternion Splines
Ravi Ramamoorthi, Al Barr (California Institute of Technology)

Hardware and Anti-Aliasing

InfiniteReality: A Real-Time Graphics System
John S. Montrym, Daniel R. Baum, David L. Dignam (Silicon Graphics, Inc.)

Efficient Bump Mapping Hardware
Mark Peercy, John Airey, Brian Cabral (Silicon Graphics, Inc.)

Hardware-Accelerated Rendering of Anti-Aliasing Using a Modified A-Buffer Algorithm
Bill Rivard, Stephanie Winner (3Dfx Interactive), Michael Kelley (Silicon Graphics, Inc.), Brent Pease, Alex Yen (Apple Computer, Inc.)

Anti-Aliasing of Curves by Discrete Pre-Filtering
A.E. Fabris (Universidade de São Paulo), A.R. Forrest (University of East Anglia)

Devices and Multimodal I/O

The Two-User Responsive Workbench: Support for Collaboration Through Individual Views of a Shared Space
Maneesh Agrawala, Andrew C. Beers, Bernd Fröhlich, Pat Hanrahan (Stanford University) Ian McDowall, Mark Bolas (Fakespace, Inc.)

SCAAT: Incremental Tracking with Incomplete Information
Greg Welch, Gary Bishop (University of North Carolina at Chapel Hill)

The Robust Haptic Display of Complex 3D Graphical Environments
Diego C. Ruspini (Stanford University), Krasimir Kolarov (Interval Research Corporation), Oussama Khatib (Stanford University)

Video Rewrite: Speaking Through the Mouths of Others
Christoph Bregler, Malcolm Slaney, Michele Covell (Interval Research Corporation)

Texture and Reflection

Multiresolution Sampling Procedure for Analysis and Synthesis of Texture Images
Jeremy S. DeBonet (Massachusetts Institute of Technology )

Recovering High Dynamic Range Radiance Maps from Photographs
Paul E. Debevec, Jitendra Malik (University of California, Berkeley)

Object Shape and Reflectance Modeling from Observation
Yoichi Sato (Carnegie Mellon University), Mark D. Wheeler (Apple Computer, Inc.), Katsushi Ikeuchi (University of Tokyo)

Non-Photorealistic Rendering

Orientable Textures for Image-Based Pen-and-Ink Illustration
Mike Salisbury, Michael Wong (University of Washington), John F. Hughes (Brown University), David H. Salesin (University of Washington)

Processing Images and Video for an Impressionist Effect
Peter Litwinowicz (Apple Computer, Inc.)

Real-Time Non-Photorealistic Rendering
Lee Markosian, Michael A. Kowalski, Sam Trychin, Lubomir Bourdev, Daniel Goldstein, John F. Hughes (Brown University)

Computer-Generated Watercolor
Cassidy J. Curtis (University of Washington), Sean E. Anderson (Stanford University), Kurt W. Fleischer (Pixar), David H. Salesin (University of Washington)