Page maintained by Frédo with great help from Tim Rowley.
Last update: July 07 1998.
If you have comments, links to add, links to update, drop me an
e-mail.
This file is part of my computer graphics bookmarks

- NeuroAnimator: Fast Neural Network Emulation and
Control of Physics-Based Models
- Radek Grzeszczuk (Intel Corporation),
Demetri Terzopoulos
(University of Toronto/Intel Corporation),
Geoffrey Hinton
(University of Toronto)
- A Beam Tracing Approach to Acoustic Modeling for
Interactive Virtual Environments
- Thomas Funkhouser
(Princeton University),
Ingrid Carlbom,
Gary Elko,
Gopal Pingali,
Mohan Sondhi,
Jim West
(Bell Laboratories)
- Retargeting Motion to New Characters
- Michael Gleicher
(Autodesk, Inc.)
- Large Steps in Cloth Simulation
- David Baraff,
Andrew Witkin
(Carnegie Mellon University)

- Making Faces (abstract)
- Brian Guenter,
Cindy Grimm,
Henrique Malvar
(Microsoft Research),
Daniel Wood
(University of Washington)
- An Anthropometric Face Model Using Variational Techniques (project page)
- Douglas DeCarlo,
Dimitris Metaxas,
Matthew Stone
(University of Pennsylvania)
- Modeling Realistic Facial Expressions From Photographs(project page)
- Frédéric Pighin,
Jamie Hecker,
David H. Salesin
(University of Washington),
Dani Lischinski
(The Hebrew University),
Richard Szeliski
(Microsoft Research)
- Subdivision Surfaces for Character
Animation (the paper is part of the course Subdivision for Modeling and Animation)
- Tony DeRose,
Michael Kass,
Tien Truong
(Pixar Animation Studios )

- MAPS: Multiresolution Adaptive Parameterization of Surfaces
- Aaron W. F. Lee,
David Dobkin
(Princeton University),
Wim Sweldens,
Lawrence Cowsar
(Bell Laboratories),
Peter Schröder
(California Institute of Technology)
- Interactive Multi-Resolution Modeling on Arbitrary Meshes
- Leif Kobbelt,
Swen Campagna,
Jens Vorsatz,
Hans-Peter Seidel
(University of Erlangen-Nurnberg)
- Appearance-Preserving Simplification
- Jonathan Cohen,
Marc Olano,
Dinesh Manocha
(University of North Carolina at Chapel Hill)
- Progressive Forest Split Compression
- Gabriel Taubin,
Andre Gueziec,
William Horn,
Francis Lazarus
(IBM T.J. Watson Research Center)
- Real-Time Compression of Triangle Mesh Connectivity
- Stefan Gumhold
(University of Tübingen)

- The Design of a Parallel Graphics Interface
- Homan Igehy,
Gordon Stoll,
Pat Hanrahan
(Stanford University)
- The Clipmap: A Virtual Mipmap
- Christopher C. Tanner,
Christopher Migdal,
Michael T. Jones
(Silicon Graphics, Inc.)
- A Shading Language on Graphics Hardware:
The PixelFlow Shading System
- Marc Olano,
Anselmo Lastra
(University of North Carolina at Chapel Hill)
- Efficiently Using Graphics Hardware in
Volume Rendering Applications
- Rudiger Westermann,
Thomas Ertl
(University of Erlangen-Nurnberg)

- The Office of the Future:
A Unified Approach to Image-Based Modeling
and Spatially Immersive Displays
-
Ramesh Raskar,
Greg Welch
Matt Cutts,
Adam Lake,
Lev Stesin,
Henry Fuchs,
(University of North Carolina at Chapel Hill)
- Rendering Synthetic Objects Into Real Scenes:
Bridging Traditional and Image-Based Graphics
With Global Illumination and High Dynamic Range Photography
- Paul Debevec
(University of California, Berkeley)
- Multiple-Center-of-Projection Images
- Paul Rademacher,
Gary Bishop
(University of North Carolina at Chapel Hill)
- Recovering Photometric Properties of
Architectural Scenes from Photographs (project page)
- Yizhou Yu,
Jitendra Malik
(University of California, Berkeley)

- Visibility Sorting and Compositing for Image-Based Rendering(abstract, tech report)
- John Snyder,
Jed Lengyel
(Microsoft Research)
- Layered Depth Images(abstract)
- Jonathan W. Shade
(University of Washington),
Steven J. Gortler
(Harvard University),
Li-wei He
(Stanford University),
Richard Szeliski
(Microsoft Research)
- Multiple Viewpoint Rendering
- Michael Halle
(Brigham and Women's Hospital)
- Progressive Radiance Evaluation Using Directional Coherence
Maps
- Baining Guo
(Intel Corporation)

- Realistic Modeling and Rendering of Plant Ecosystems
- Oliver Deussen
(The University of Magdeburg),
Patrick Hanrahan,
Matt Pharr
(Stanford University),
Bernd Lintermann
(The ZKM Center for Art and Media Karlsruhe),
Radomir Mech,
Przemyslaw Prusinkiewicz
(The University of Calgary)
- Reproducing Color Images Using Custom Inks
- Eric J. Stollnitz,
David H. Salesin
(University of Washington),
Victor Ostromoukhov
(Ecole Polytechnique Fédérale de Lausanne)
- A Multiscale Model of Adaptation and Spatial Vision for
Realistic Imaging (abstract)
- Sumanta N. Pattanaik,
James A. Ferwerda,
Donald P. Greenberg
(Cornell University),
Mark D. Fairchild
(Rochester Institute of Technology)
- A Perceptually Based Adaptive Sampling Algorithm
- Mark R. Bolin,
Gary W. Meyer
(University of Oregon)

- Efficient Simulation of Light Transport in Scenes With
Participating Media Using Photon Maps (abstract)
- Henrik Wann Jensen,
Per H. Christensen
(Mental Images)
- Fast Calculation of Soft Shadow Textures Using Convolution
- Cyril Soler,
Francois Sillion
(iMAGIS - GRAVIR/IMAG)
- Interactive Reflections on Curved Objects(abstract)
- Eyal Ofek,
Ari Rappoport
(The Hebrew University)
- Non-Distorted Texture Mapping for Sheared Triangulated
Meshes
- Bruno Levy,
Jean-Laurent Mallet
(GOCAD)

- Techniques for Handling Video in Virtual Environments
- Gianpaolo U. Carraro,
John T. Edmark,
J. Robert Ensor
(Bell Laboratories)
- A Distributed 3D Graphics Library
- Blair MacIntyre,
Steven Feiner
(Columbia University)
- Constellation: A Wide-Range Wireless Motion-Tracking System
for
Augmented Reality and Virtual Set Applications
- Eric Foxlin,
Mike Harrington,
George Pfeiffer
(InterSense, Inc.)
- mediaBlocks: Physical Containers, Transports, and Controls for
Online Media (projet page)
- Brygg Ullmer,
Hiroshi Ishii
(Massachusetts Institute of Technology)

- Non-Uniform Recursive Subdivision Surfaces
- Thomas W. Sederberg
(Brigham Young University),
Jianmin Zheng
(Brigham Young University/Zhejiang University),
Malcolm Sabin
(Cambridge University),
David Sewell
(Sewell Development)
- Fast Evaluation of Catmull-Clark Subdivision Surfaces
at Arbitrary Parameter Values
- Jos Stam
(Alias | Wavefront)
- Wires: A Geometric Deformation Technique
- Karan Singh
(Alias | Wavefront),
Eugene Fiume
(Silicon Graphics, Inc.)
- A New Voronoi-Based Surface Reconstruction Algorithm (smaller file)
- Nina Amenta
(University of Texas at Austin),
Marshall Bern
(Xerox PARC),
Manolis Kamvysselis
(Massachusetts Institute of Technology)

- Computer-Generated Floral Ornamental Design
- Douglas Zongker,
Michael Wong,
David H. Salesin
(University of Washington)
- Texture Mapping for Cel Animation (project page)
- Wagner Toledo Correa,
Robert J. Jensen,
Adam Finkelstein
(Princeton University),
Craig E. Thayer
(Walt Disney Feature Animation)
- A Non-Photorealistic Lighting Model for Automatic Technical
Illustration
- Amy Gooch,
Bruce Gooch,
Peter Shirley,
Elaine Cohen
(University of Utah)
- Painterly Rendering with Curved Brush Strokes of Multiple Sizes
- Aaron Hertzmann
(New York University)