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Re: Whole screen &custom sounds in FO Dylan



On Thursday, Dec 19, 2002, at 11:00AM, Muzaffer Kal <kal@dspia.com> wrote:

>I think DirectX api is what you need for both full screen and sound.

Chris Double's DirectX control is at:

    http://www.double.co.nz/dylan/libraries/dylanlibs/index.htm

Or you can get to the GDI through the Win32 library and do whatever people did before DirectX, or access DirectX through the ActiveX/COM library yourself.

Chris has lots of other useful code at his site using WildTangent, OpenGL and Windows graphics from Dylan:

    http://www.double.co.nz/dylan/projects/projects.htm

Fun-O's have a good article on why Dylan is strongly suited to game/multimedia development:

    http://www.functionalobjects.com/news/games.phtml

Having worked on a game project using C++ I can say that Dylan would have been faster and caused less bugs through syntax and domain modelling problems.

- Rob.