Talks at Scientific Conferences and Workshops

1.
New self-play results in computer chess. Given at 2nd Conference on Computers and Games, CURREAC Center, Hamamatsu, Japan, October 2000.

2.
Modeling the ``go deep'' behaviour of CRAFTY and DARKTHOUGHT. Given at 9th Conference on Advances in Computer Games, Heinz Nixdorf Museums Forum, Paderborn, Germany, June 1999.

3.
Self-play experiments in computer chess revisited. Given at 9th Conference on Advances in Computer Games, Heinz Nixdorf Museums Forum, Paderborn, Germany, June 1999.

4.
Space-efficient indexing of endgame databases for chess. Given at 9th Conference on Advances in Computer Games, Heinz Nixdorf Museums Forum, Paderborn, Germany, June 1999.

5.
Parallelization of speech recognition components: MS-TDNNs, lip pre-processing, vector quantization. Given at Workshop on Sensor Fusion in Neural Networks, Reisensburg Castle, Germany, July 21, 1996.

6.
Data dependence analysis in the Modula-3* compiler. Given at 5th International Workshop on Compilers for Parallel Computers, Malaga, Spain, June 30, 1995.

7.
Data locality and load balancing for parallel neural network learning. Given at 5th International Workshop on Compilers for Parallel Computers, Malaga, Spain, June 28, 1995.

8.
Sequential and parallel exception handling in Modula-3*: A unifying semantics specification. Given at Joint Modular Languages Conference, University of Ulm, Germany, September 28, 1994.

9.
The Modula-2* environment for parallel programming and beyond. Given at 4th International Workshop on Compilers for Parallel Computers, Delft University of Technology, The Netherlands, December 13, 1993.

10.
Modula-3*: An efficiently compilable extension of Modula-3 for problem-oriented explicitly parallel programming. Given at Joint Symposium on Parallel Processing 1993, Waseda University, Tokyo, Japan, May 17, 1993.



Created by Ernst A. Heinz, Tue Jan 30 14:53:38 EST 2001