- 1.
- New self-play results in computer chess.
Given at 2nd Conference on Computers and Games, CURREAC Center,
Hamamatsu, Japan, October 2000.
- 2.
- Modeling the ``go deep'' behaviour of CRAFTY
and DARKTHOUGHT.
Given at 9th Conference on Advances in Computer Games, Heinz Nixdorf
Museums Forum, Paderborn, Germany, June 1999.
- 3.
- Self-play experiments in computer chess revisited.
Given at 9th Conference on Advances in Computer Games, Heinz Nixdorf
Museums Forum, Paderborn, Germany, June 1999.
- 4.
- Space-efficient indexing of endgame databases for chess.
Given at 9th Conference on Advances in Computer Games, Heinz Nixdorf
Museums Forum, Paderborn, Germany, June 1999.
- 5.
- Parallelization of speech recognition components: MS-TDNNs,
lip pre-processing, vector quantization.
Given at Workshop on Sensor Fusion in Neural Networks, Reisensburg Castle,
Germany, July 21, 1996.
- 6.
- Data dependence analysis in the Modula-3* compiler.
Given at 5th International Workshop on Compilers for Parallel Computers,
Malaga, Spain, June 30, 1995.
- 7.
- Data locality and load balancing for parallel neural network learning.
Given at 5th International Workshop on Compilers for Parallel Computers,
Malaga, Spain, June 28, 1995.
- 8.
- Sequential and parallel exception handling in Modula-3*:
A unifying semantics specification.
Given at Joint Modular Languages Conference, University of Ulm, Germany,
September 28, 1994.
- 9.
- The Modula-2* environment for parallel programming and beyond.
Given at 4th International Workshop on Compilers for Parallel Computers, Delft
University of Technology, The Netherlands, December 13, 1993.
- 10.
- Modula-3*: An efficiently compilable extension of Modula-3
for problem-oriented explicitly parallel programming.
Given at Joint Symposium on Parallel Processing 1993, Waseda University,
Tokyo, Japan, May 17, 1993.
Created by Ernst A. Heinz, Tue Jan 30 14:53:38 EST 2001