@InProceedings{BBDHx18, author = { Soheil Behnezhad and Avrim Blum and Mahsa Derakhshan and MohammadTaghi Hajiaghayi and Mohammad Mahdian and Christos H. Papadimitriou and Ronald L. Rivest and Saeed Seddighin and Philip B. Stark }, title = { From Battlefields to Elections: Winning Strategies of Blotto and Auditing Games }, booktitle = { Proceedings SODA'18 }, date = { 2018-01-07 }, eventdate = { 2018-01-07/2018-01-10 }, venue = { New Orleans, Louisiana }, urla = { conference }, abstract = { Mixed strategies are often evaluated based on the expected payoff that they guarantee. This is not always desirable. In this paper, we consider games for which maximizing the expected payoff deviates from the actual goal of the players. To address this issue, we introduce the notion of a (u,p)-maxmin strategy which ensures receiving a min- imum utility of u with probability at least p. We then give approximation algorithms for the problem of finding a (u,p)-maxmin strategy for these games. We consider the classic Colonel Blotto game. Two colonels divide their troops among a set of battlefields. Each battlefield is won by the colonel that puts more troops in it. The payoff of each colonel is the weighted number of battlefields that she wins. The Colonel Blotto game has found applications in the analysis of many different forms of competition: from sports to advertisement, to politics. We show that if we maximize the expected payoff of a player, it does not nec- essarily maximize the winning probability of that player for certain applications of Colonel Blotto. We give an exact algorithm for a natural variant of the continuous version of this game. More generally, we provide constant and log- arithmic approximation algorithms that approximate the optimal strategies of the players in this game when the goal of the players is to win a race rather than maximizing the expected payoff. } }