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Geometry::Vec3< Real > Member List

This is the complete list of members for Geometry::Vec3< Real >, including all inherited members.
norm() constGeometry::Vec< 3, Real > [inline]
normalize()Geometry::Vec< 3, Real > [inline]
operator(std::ostream &s, const Vec< N, Real > &v)Geometry::Vec< 3, Real > [friend]
operator *(const Vec< N, Real > &v1, const Vec< N, Real > &v2)Geometry::Vec< 3, Real > [friend]
operator *(const Matrix< Row, Col, Real_t > &m, const Vec< Col, Real_t > &v)Geometry::Vec< 3, Real > [friend]
operator *=(const value_type r)Geometry::Vec< 3, Real > [inline]
operator!=(const Vec< N, Real > &v) constGeometry::Vec< 3, Real > [inline]
operator+=(const Vec< N, Real > &v)Geometry::Vec< 3, Real > [inline]
operator-() constGeometry::Vec< 3, Real > [inline]
operator-=(const Vec< N, Real > &v)Geometry::Vec< 3, Real > [inline]
operator/=(const value_type r)Geometry::Vec< 3, Real > [inline]
operator=(const Vec< N, Real > &v)Geometry::Vec< 3, Real > [inline]
operator==(const Vec< N, Real > &v) constGeometry::Vec< 3, Real > [inline]
operator[](const int i) constGeometry::Vec< 3, Real > [inline]
operator[](const int i)Geometry::Vec< 3, Real > [inline]
operator^(const Vec3< Real_t > &v1, const Vec3< Real_t > &v2)Geometry::Vec3< Real > [friend]
square_norm() constGeometry::Vec< 3, Real > [inline]
unit() constGeometry::Vec< 3, Real > [inline]
value_type typedefGeometry::Vec3< Real >
Vec()Geometry::Vec< 3, Real > [inline]
Vec(const value_type tab[N])Geometry::Vec< 3, Real > [inline, explicit]
Vec(const std::vector< value_type > &tab)Geometry::Vec< 3, Real > [inline, explicit]
Vec(const Vec< N, Real > &v)Geometry::Vec< 3, Real > [inline]
Vec3()Geometry::Vec3< Real > [inline]
Vec3(const value_type tab[3])Geometry::Vec3< Real > [inline, explicit]
Vec3(const std::vector< value_type > &tab)Geometry::Vec3< Real > [inline, explicit]
Vec3(const Vec< 3, Real > &v)Geometry::Vec3< Real > [inline]
Vec3(const value_type x, const value_type y, const value_type z=0)Geometry::Vec3< Real > [inline]
Vec3(const Vec2< Real > &v, const value_type z=0)Geometry::Vec3< Real > [inline]
Vec3(const Hvec3< Real > &v)Geometry::Vec3< Real > [inline]
x() constGeometry::Vec3< Real > [inline]
x()Geometry::Vec3< Real > [inline]
y() constGeometry::Vec3< Real > [inline]
y()Geometry::Vec3< Real > [inline]
z() constGeometry::Vec3< Real > [inline]
z()Geometry::Vec3< Real > [inline]

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