The models on this page are free to use if they are acknowledged as "(textured) 3D models from the MIT CSAIL database".
Greg Ward kindly converted some of the OBJ mesh files to the Radiance triangle mesh format, which are available through the following link: http://radsite.lbl.gov/radiance/pub/objects/CSAILobj1.tar.gz. It also includes instructions on how to convert additional models.
Some of these models and textures have been used in our EGSR2006 paper.
Please contact Tom Mertens for questions and remarks.
Acknowledgments
We thank Carlos Hernández Esteban and Francis Schmitt for sharing their 3D models online.
We would like to thank the following people for their help: Jon Chu, Eugene Hsu, Hendrik Lensch, Frank Van Reeth and Tiffany Wang. Bruno Lévy was so kind to provide his mesh parameterization tool (Graphite). Tom Mertens received a research fellowship from the Belgian American Educational Foundation. Part of this work was realized while Tom Mertens was a PhD student at the Expertise Centre for Digital Media (Hasselt University). Jan Kautz was supported in part by an Emmy-Noether fellowship from the German Research Foundation for his stay at MIT. Philippe Bekaert received financial support from the European Regional Development Fund and the Flemish Interdisciplinary Institute for Broadband Communication. This work was supported by a National Science Foundation CAREER award 0447561 "Transient Signal Processing for Realistic Imagery", an NSF Grant No. 0429739 "Parametric Analysis and Transfer of Pictorial Style",
and a Microsoft Research New Faculty Fellowship held by Frédo Durand.
Textured Meshes
These models were scanned from real-world objects.