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Non-Linear Kernel-Based Precomputed Light Transport
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| Paul Green | Jan Kautz | Wojciech Matusik | Fredo Durand | Henrik Wann Jensen |
| MIT | MIT | MIT | MIT | UCSD |
| Technical Sketch | ||||
| Siggraph 2004 | ||||
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Abstract We propose a real-time method for rendering static objects with complex materials under distant all-frequency lighting. Existing precomputed light transport approaches can render objects with complex material properties (e.g., anisotropy, translucency) and complex global illumination effects (e.g., inter-reflections, soft shadows, subsurface scattering). However, they are either restricted to low-frequency illumination or they assume a fixed viewer. In this sketch we propose a solution that allows both. Our method is based on two components: (1) a compact non-linear representation for precomputed light transport that can be integrated rapidly with the distant all-frequency illumination, and (2) a new interpolation scheme that enables rendering of an arbitrary viewpoint from only a sparse set of precomputed views. Figure 1 shows an object rendered using our method. |
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Citation
Paul Green, Jan Kautz, Wojciech Matusik, Fredo Durand, and Henrik Wann Jensen.
Non-Linear Kernel-Based Precomputed Light Transport.
Technical Sketch, Siggraph 2004.
Sketch Presentation Video |