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Polyhedral Visual Hulls for Real-Time Rendering
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| Wojciech Matusik | Chris Buehler | Leonard McMillan | |||
| MIT | MIT | MIT | |||
| Eurographics Workshop on Rendering 2001 | |||||
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Abstract We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hull directly from the silhouettes. This representation has a number of advantages: 1) it is a view-independent representation, 2) it is well-suited to rendering with graphics hardware, and 3) it can be computed very quickly. We render these visual hulls with a view-dependent texturing strategy, which takes into account visibility information that is computed during the creation of the visual hull. We demonstrate these algorithms in a system that asynchronously renders dynamically created visual hulls in real-time. Our system outperforms similar systems of comparable computational power. |
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Citation Wojciech Matusik, Chris Buehler, and Leonard McMillan.
Polyhedral Visual Hulls for Real-Time Rendering.
Eurographics Workshop on Rendering 2001.
Paper Presentation |