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Texture Design Using a Simplicial Complex of Morphable Textures
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| Wojciech Matusik | Matthias Zwicker | Fredo Durand | |
| MERL | MIT | MIT | |
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| Siggraph 2005 | |||
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| Continuous interpolation along a path connecting four samples in the space spanned by our database. Morphable textures with sharpness preservation lead to an artifact free interpolation. |
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Abstract We present a system for designing novel textures in the space of textures induced by an input database. We capture the structure of the induced space by a simplicial complex where vertices of the simplices represent input textures. A user can generate new textures by interpolating within individual simplices. We propose a morphable interpolation for textures, which also defines a metric used to build the simplicial complex. To guarantee sharpness in interpolated textures, we enforce histograms of high-frequency content using a novel method for histogram interpolation. We allow users to continuously navigate in the simplicial complex and design new textures using a simple and efficient user interface. We demonstrate the usefulness of our system by integrating it with a 3D texture painting application, where the user interactively designs desired textures. |
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Citation Wojciech Matusik, Matthias Zwicker, and Fredo Durand.
Texture Design Using a Simplicial Complex of Morphable Textures.
ACM Transactions on Graphics. 25(3) 2005.
Paper Presentation Video Data |