Texture Design Using a Simplicial Complex of Morphable Textures

 

Wojciech Matusik Matthias Zwicker Fredo Durand
MERL MIT MIT
 
Siggraph 2005

 

Continuous interpolation along a path connecting four samples in the space spanned by our database. Morphable textures with sharpness preservation lead to an artifact free interpolation.

 

Abstract

 

We present a system for designing novel textures in the space of textures induced by an input database. We capture the structure of the induced space by a simplicial complex where vertices of the simplices represent input textures. A user can generate new textures by interpolating within individual simplices. We propose a morphable interpolation for textures, which also defines a metric used to build the simplicial complex. To guarantee sharpness in interpolated textures, we enforce histograms of high-frequency content using a novel method for histogram interpolation. We allow users to continuously navigate in the simplicial complex and design new textures using a simple and efficient user interface. We demonstrate the usefulness of our system by integrating it with a 3D texture painting application, where the user interactively designs desired textures.

 

Citation

Wojciech Matusik, Matthias Zwicker, and Fredo Durand. Texture Design Using a Simplicial Complex of Morphable Textures. ACM Transactions on Graphics. 25(3) 2005.

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