If, having digested 50 ways to improve your programs and designs, you still find yourself hungry for C++ guidelines, you may be interested in my second book on the subject, More Effective C++: 35 New Ways to Improve Your Programs and Design. Like Effective C++, More Effective C++ covers material that's essential for effective C++ software development, but Effective C++ focuses more on fundamentals, while More Effective C++ also spends time on newer language features and on advanced programming
You can find detailed information on More Effective C++ including four complete Items, the book's list of recommended reading, and more at the
Dedication | |||
Acknowledgments | |||
Introduction | |||
Distinguish between pointers and references | |||
Prefer C++-style casts | |||
Never treat arrays polymorphically | |||
Avoid gratuitous default constructors | |||
Be wary of user-defined conversion functions | |||
Distinguish between prefix and postfix forms of increment and decrement operators | |||
Never overload && , || , or ,
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Understand the different meanings of new and delete
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Use destructors to prevent resource leaks | |||
Prevent resource leaks in constructors | |||
Prevent exceptions from leaving destructors | |||
Understand how throwing an exception differs from passing a parameter or calling a virtual function | |||
Catch exceptions by reference | |||
Use exception specifications judiciously | |||
Understand the costs of exception handling | |||
Remember the 80-20 rule | |||
Consider using lazy evaluation | |||
Amortize the cost of expected computations | |||
Understand the origin of temporary objects | |||
Facilitate the return value optimization | |||
Overload to avoid implicit type conversions | |||
Consider using op= instead of stand-alone op | |||
Consider alternative libraries | |||
Understand the costs of virtual functions, multiple inheritance, virtual base classes, and RTTI | |||
Virtualizing constructors and non-member functions | |||
Limiting the number of objects of a class | |||
Requiring or prohibiting heap-based objects | |||
Smart pointers | |||
Reference counting | |||
Proxy classes | |||
Making functions virtual with respect to more than one object | |||
Program in the future tense | |||
Make non-leaf classes abstract | |||
Understand how to combine C++ and C in the same program | |||
Familiarize yourself with the language standard | |||
auto_ptr Implementation | |||