Back to Item 48: Pay attention to compiler warnings.   
  Continue to Item 50: Improve your understanding of C++.

Item 49:  Familiarize yourself with the standard library.

C++'s standard library is big. Very big. Incredibly big. How big? Let me put it this way: the specification takes over 300 closely-packed pages in the °C++ standard, and that all but excludes the standard C library, which is included in the C++ library "by reference." (That's the term they use, honest.)

Bigger isn't always better, of course, but in this case, bigger is better, because a big library contains lots of functionality. The more functionality in the standard library, the more functionality you can lean on as you develop your applications. The C++ library doesn't offer everything (support for concurrency and for graphical user interfaces is notably absent), but it does offer a lot. You can lean almost anything against it.

Before summarizing what's in the library, I need to tell you a bit about how it's organized. Because the library has so much in it, there's a reasonable chance you (or someone like you) may choose a class or function name that's the same as a name in the standard library. To shield you from the name conflicts that would result, virtually everything in the standard library is nestled in the namespace std (see Item 28). But that leads to a new problem. Gazillions of lines of existing C++ rely on functionality in the pseudo-standard library that's been in use for years, e.g., functionality declared in the headers <iostream.h>, <complex.h>, <limits.h>, etc. That existing software isn't designed to use namespaces, and it would be a shame if wrapping the standard library by std caused the existing code to break. (Authors of the broken code would likely use somewhat harsher language than "shame" to describe their feelings about having the library rug pulled out from underneath them.)

Mindful of the destructive power of rioting bands of incensed programmers, the °standardization committee decided to create new header names for the std-wrapped components. The algorithm they chose for generating the new header names is as trivial as the results it produces are jarring: the .h on the existing C++ headers was simply dropped. So <iostream.h> became <iostream>, <complex.h> became <complex>, etc. For C headers, the same algorithm was applied, but a c was prepended to each result. Hence C's <string.h> became <cstring>, <stdio.h> became <cstdio>, etc. For a final twist, the old C++ headers were officially deprecated (i.e., listed as no longer supported), but the old C headers were not (to maintain C compatibility). In practice, compiler vendors have no incentive to disavow their customers' legacy software, so you can expect the old C++ headers to be supported for many years.

Practically speaking, then, this is the C++ header situation:

All this seems a little weird at first, but it's really not that hard to get used to. The biggest challenge is keeping all the string headers straight: <string.h> is the old C header for char*-based string manipulation functions, <string> is the std-wrapped C++ header for the new string classes (see below), and <cstring> is the std-wrapped version of the old C header. If you can master that (and I know you can), the rest of the library is easy.

The next thing you need to know about the standard library is that almost everything in it is a template. Consider your old friend iostreams. (If you and iostreams aren't friends, turn to Item 2 to find out why you should cultivate a relationship.) Iostreams help you manipulate streams of characters, but what's a character? Is it a char? A wchar_t? A Unicode character? Some other multi-byte character? There's no obviously right answer, so the library lets you choose. All the stream classes are really class templates, and you specify the character type when you instantiate a stream class. For example, the standard library defines the type of cout to be ostream, but ostream is really a typedef for basic_ostream<char>.

Similar considerations apply to most of the other classes in the standard library. string isn't a class, it's a class template: a type parameter defines the type of characters in each string class. complex isn't a class, it's a class template: a type parameter defines the type of the real and imaginary components in each complex class. vector isn't a class, it's a class template. On and on it goes.

You can't escape the templates in the standard library, but if you're used to working with only streams and strings of chars, you can mostly ignore them. That's because the library defines typedefs for char instantiations for these components of the library, thus letting you continue to program in terms of the objects cin, cout, cerr, etc., and the types istream, ostream, string, etc., without having to worry about the fact that cin's real type is basic_istream<char> and string's is basic_string<char>.

Many components in the standard library are templatized much more than this suggests. Consider again the seemingly straightforward notion of a string. Sure, it can be parameterized based on the type of characters it holds, but different character sets differ in details, e.g., special end-of-file characters, most efficient way of copying arrays of them, etc. Such characteristics are known in the standard as traits, and they are specified for string instantiations by an additional template parameter. In addition, string objects are likely to perform dynamic memory allocation and deallocation, but there are lots of different ways to approach that task (see Item 10). Which is best? You get to choose: the string template takes an Allocator parameter, and objects of type Allocator are used to allocate and deallocate the memory used by string objects.

Here's a full-blown declaration for the basic_string template and the string typedef that builds on it; you can find this (or something equivalent to it) in the header <string>:

Notice how basic_string has default values for its traits and Allocator parameters. This is typical of the standard library. It offers flexibility to those who need it, but "typical" clients who just want to do the "normal" thing can ignore the complexity that makes possible the flexibility. In other words, if you just want string objects that act more or less like C strings, you can use string objects and remain merrily ignorant of the fact that you're really using objects of type basic_string<char, char_traits<char>, allocator<char> >.

Well, usually you can. Sometimes you have to peek under the hood a bit. For example, Item 34 discusses the advantages of declaring a class without providing its definition, and it remarks that the following is the wrong way to declare the string type:

Setting aside namespace considerations for a moment, the real problem here is that string isn't a class, it's a typedef. It would be nice if you could solve the problem this way:

but that won't compile. "What is this basic_string of which you speak?," your compilers will wonder, though they'll probably phrase the question rather differently. No, to declare string, you would first have to declare all the templates on which it depends. If you could do it, it would look something like this:

However, you can't declare string. At least you shouldn't. That's because library implementers are allowed to declare string (or anything else in the std namespace) differently from what's specified in °the standard as long as the result offers standard-conforming behavior. For example, a basic_string implementation could add a fourth template parameter, but that parameter's default value would have to yield code that acts as the standard says an unadorned basic_string must.

End result? Don't try to manually declare string (or any other part of the standard library). Instead, just include the appropriate header, e.g. <string>.

With this background on headers and templates under our belts, we're in a position to survey the primary components of the standard C++ library:

This list doesn't describe everything in the standard library. Remember, the specification runs over 300 pages. Still, it should give you the basic lay of the land.

The part of the library pertaining to containers and algorithms is commonly known as Standard Template Library (the STL — see Item M35). There is actually a third component to the STL — Iterators — that I haven't described. Iterators are pointer-like objects that allow STL algorithms and containers to work together. You need not understand iterators for the high-level description of the standard library I give here. If you're interested in them, however, you can find examples of their use in Items 39 and M35.

The STL is the most revolutionary part of the standard library, not because of the containers and algorithms it offers (though they are undeniably useful), but because of its architecture. Simply put, the architecture is extensible: you can add to the STL. Of course, the components of the standard library itself are fixed, but if you follow the conventions on which the STL is built, you can write your own containers, algorithms, and iterators that work as well with the standard STL components as the STL components work with one another. You can also take advantage of STL-compliant containers, algorithms, and iterators written by others, just as they can take advantage of yours. What makes the STL revolutionary is that it's not really software, it's a set of conventions. The STL components in the standard library are simply manifestations of the good that can come from following those conventions.

By using the components in the standard library, you can generally dispense with designing your own from-the-ground-up mechanisms for stream I/O, strings, containers (including iteration and common manipulations), internationalization, numeric data structures, and diagnostics. That leaves you a lot more time and energy for the really important part of software development: implementing the things that distinguish your wares from those of your competitors.

Back to Item 48: Pay attention to compiler warnings.   
  Continue to Item 50: Improve your understanding of C++.