Item 10: Prevent resource leaks in constructors.
Imagine you're developing software for a multimedia address book. Such an address book might hold, in addition to the usual textual information of a person's name, address, and phone numbers, a picture of the person and the sound of their voice (possibly giving the proper pronunciation of their
To implement the book, you might come up with a design like
class Image { // for image data public: Image(const string& imageDataFileName); ... }; class AudioClip { // for audio data public: AudioClip(const string& audioDataFileName); ... }; class PhoneNumber { ... }; // for holding phone numbers class BookEntry { // for each entry in the public: // address book BookEntry(const string& name, const string& address = "", const string& imageFileName = "", const string& audioClipFileName = ""); ~BookEntry(); // phone numbers are added via this function void addPhoneNumber(const PhoneNumber& number); ... private: string theName; // person's name string theAddress; // their address list<PhoneNumber> thePhones; // their phone numbers Image *theImage; // their image AudioClip *theAudioClip; // an audio clip from them };
Each BookEntry
must have name data, so you require that as a constructor argument (see Item 3), but the other fields the person's address and the names of files containing image and audio data are optional. Note the use of the list
class to hold the person's phone numbers. This is one of several container classes that are part of the standard C++ library (see Item E49 and Item 35).
A straightforward way to write the BookEntry
constructor and destructor is as
BookEntry::BookEntry(const string& name, const string& address, const string& imageFileName, Const string& audioClipFileName) : theName(name), theAddress(address), theImage(0), theAudioClip(0) { if (imageFileName != "") { theImage = new Image(imageFileName); } if (audioClipFileName != "") { theAudioClip = new AudioClip(audioClipFileName); } } BookEntry::~BookEntry() { delete theImage; delete theAudioClip; }
The constructor initializes the pointers theImage
and theAudioClip
to null, then makes them point to real objects if the corresponding arguments are non-empty strings. The destructor deletes both pointers, thus ensuring that a BookEntry
object doesn't give rise to a resource leak. Because C++ guarantees it's safe to delete null pointers, BookEntry
's destructor need not check to see if the pointers actually point to something before deleting
Everything looks fine here, and under normal conditions everything is fine, but under abnormal conditions under exceptional conditions things are not fine at
Consider what will happen if an exception is thrown during execution of this part of the BookEntry
if (audioClipFileName != "") { theAudioClip = new AudioClip(audioClipFileName); }
An exception might arise because operator
new
(see Item 8) is unable to allocate enough memory for an AudioClip
object. One might also arise because the AudioClip
constructor itself throws an exception. Regardless of the cause of the exception, if one is thrown within the BookEntry
constructor, it will be propagated to the site where the BookEntry
object is being
Now, if an exception is thrown during creation of the object theAudioClip
is supposed to point to (thus transferring control out of the BookEntry
constructor), who deletes the object that theImage
already points to? The obvious answer is that BookEntry
's destructor does, but the obvious answer is wrong. BookEntry
's destructor will never be called.
C++ destroys only fully constructed objects, and an object isn't fully constructed until its constructor has run to completion. So if a BookEntry
object b
is created as a local
void testBookEntryClass() { BookEntry b("Addison-Wesley Publishing Company", "One Jacob Way, Reading, MA 01867"); ... }
and an exception is thrown during construction of b
, b
's destructor will not be called. Furthermore, if you try to take matters into your own hands by allocating b
on the heap and then calling delete
if an exception is
void testBookEntryClass() { BookEntry *pb = 0; try { pb = new BookEntry("Addison-Wesley Publishing Company", "One Jacob Way, Reading, MA 01867"); ... } catch (...) { // catch all exceptions delete pb; // delete pb when an // exception is thrown throw; // propagate exception to } // caller delete pb; // delete pb normally }
you'll find that the Image
object allocated inside BookEntry
's constructor is still lost, because no assignment is made to pb
unless the new
operation succeeds. If BookEntry
's constructor throws an exception, pb
will be the null pointer, so deleting it in the catch
block does nothing except make you feel better about yourself. Using the smart pointer class auto_ptr<BookEntry>
(see Item 9) instead of a raw BookEntry*
won't do you any good either, because the assignment to pb
still won't be made unless the new
operation
There is a reason why C++ refuses to call destructors for objects that haven't been fully constructed, and it's not simply to make your life more difficult. It's because it would, in many cases, be a nonsensical thing possibly a harmful thing to do. If a destructor were invoked on an object that wasn't fully constructed, how would the destructor know what to do? The only way it could know would be if bits had been added to each object indicating how much of the constructor had been executed. Then the destructor could check the bits and (maybe) figure out what actions to take. Such bookkeeping would slow down constructors, and it would make each object larger, too. C++ avoids this overhead, but the price you pay is that partially constructed objects aren't automatically destroyed. (For an example of a similar trade-off involving efficiency and program behavior, turn to Item E13.)
Because C++ won't clean up after objects that throw exceptions during construction, you must design your constructors so that they clean up after themselves. Often, this involves simply catching all possible exceptions, executing some cleanup code, then rethrowing the exception so it continues to propagate. This strategy can be incorporated into the BookEntry
constructor like
BookEntry::BookEntry(const string& name, const string& address, const string& imageFileName, const string& audioClipFileName) : theName(name), theAddress(address), theImage(0), theAudioClip(0) { try { // this try block is new if (imageFileName != "") { theImage = new Image(imageFileName); } if (audioClipFileName != "") { theAudioClip = new AudioClip(audioClipFileName); } } catch (...) { // catch any exception delete theImage; // perform necessary delete theAudioClip; // cleanup actions throw; // propagate the exception } }
There is no need to worry about BookEntry
's non-pointer data members. Data members are automatically initialized before a class's constructor is called, so if a BookEntry
constructor body begins executing, the object's theName
, theAddress
, and thePhones
data members have already been fully constructed. As fully constructed objects, these data members will be automatically destroyed when the BookEntry
object containing them is, and there is no need for you to intervene. Of course, if these objects' constructors call functions that might throw exceptions, those constructors have to worry about catching the exceptions and performing any necessary cleanup before allowing them to
You may have noticed that the statements in BookEntry
's catch
block are almost the same as those in BookEntry
's destructor. Code duplication here is no more tolerable than it is anywhere else, so the best way to structure things is to move the common code into a private helper function and have both the constructor and the destructor call
class BookEntry { public: ... // as before private: ... void cleanup(); // common cleanup statements }; void BookEntry::cleanup() { delete theImage; delete theAudioClip; } BookEntry::BookEntry(const string& name, const string& address, const string& imageFileName, const string& audioClipFileName) : theName(name), theAddress(address), theImage(0), theAudioClip(0) { try { ... // as before } catch (...) { cleanup(); // release resources throw; // propagate exception } } BookEntry::~BookEntry() { cleanup(); }
This is nice, but it doesn't put the topic to rest. Let us suppose we design our BookEntry
class slightly differently so that theImage
and theAudioClip
are constant
class BookEntry { public: ... // as above private: ... Image * const theImage; // pointers are now AudioClip * const theAudioClip; // const };
Such pointers must be initialized via the member initialization lists of BookEntry
's constructors, because there is no other way to give const
pointers a value (see Item E12). A common temptation is to initialize theImage
and theAudioClip
like
// an implementation that may leak resources if an // exception is thrown BookEntry::BookEntry(const string& name, const string& address, const string& imageFileName, const string& audioClipFileName) : theName(name), theAddress(address), theImage(imageFileName != "" ? new Image(imageFileName) : 0), theAudioClip(audioClipFileName != "" ? new AudioClip(audioClipFileName) : 0) {}
but this leads to the problem we originally wanted to eliminate: if an exception is thrown during initialization of theAudioClip
, the object pointed to by theImage
is never destroyed. Furthermore, we can't solve the problem by adding try
and catch
blocks to the constructor, because try
and catch
are statements, and member initialization lists allow only expressions. (That's why we had to use the ?:
syntax instead of the if
-then
-else
syntax in the initialization of theImage
and theAudioClip
.)
Nevertheless, the only way to perform cleanup chores before exceptions propagate out of a constructor is to catch those exceptions, so if we can't put try
and catch
in a member initialization list, we'll have to put them somewhere else. One possibility is inside private member functions that return pointers with which theImage
and theAudioClip
should be
class BookEntry { public: ... // as above private: ... // data members as above Image * initImage(const string& imageFileName); AudioClip * initAudioClip(const string& audioClipFileName); }; BookEntry::BookEntry(const string& name, const string& address, const string& imageFileName, const string& audioClipFileName) : theName(name), theAddress(address), theImage(initImage(imageFileName)), theAudioClip(initAudioClip(audioClipFileName)) {} // theImage is initialized first, so there is no need to // worry about a resource leak if this initialization // fails. This function therefore handles no exceptions Image * BookEntry::initImage(const string& imageFileName) { if (imageFileName != "") return new Image(imageFileName); else return 0; } // theAudioClip is initialized second, so it must make // sure theImage's resources are released if an exception // is thrown during initialization of theAudioClip. That's // why this function uses try...catch. AudioClip * BookEntry::initAudioClip(const string& audioClipFileName) { try { if (audioClipFileName != "") { return new AudioClip(audioClipFileName); } else return 0; } catch (...) { delete theImage; throw; } }
This is perfectly kosher, and it even solves the problem we've been laboring to overcome. The drawback is that code that conceptually belongs in a constructor is now dispersed across several functions, and that's a maintenance
A better solution is to adopt the advice of Item 9 and treat the objects pointed to by theImage
and theAudioClip
as resources to be managed by local objects. This solution takes advantage of the facts that both theImage
and theAudioClip
are pointers to dynamically allocated objects and that those objects should be deleted when the pointers themselves go away. This is precisely the set of conditions for which the auto_ptr
classes (see Item 9) were designed. We can therefore change the raw pointer types of theImage
and theAudioClip
to their auto_ptr
class BookEntry { public: ... // as above private: ... const auto_ptr<Image> theImage; // these are now const auto_ptr<AudioClip> theAudioClip; // auto_ptr objects };
Doing this makes BookEntry
's constructor leak-safe in the presence of exceptions, and it lets us initialize theImage
and theAudioClip
using the member initialization
BookEntry::BookEntry(const string& name, const string& address, const string& imageFileName, const string& audioClipFileName) : theName(name), theAddress(address), theImage(imageFileName != "" ? new Image(imageFileName) : 0), theAudioClip(audioClipFileName != "" ? new AudioClip(audioClipFileName) : 0) {}
In this design, if an exception is thrown during initialization of theAudioClip
, theImage
is already a fully constructed object, so it will automatically be destroyed, just like theName
, theAddress
, and thePhones
. Furthermore, because theImage
and theAudioClip
are now objects, they'll be destroyed automatically when the BookEntry
object containing them is. Hence there's no need to manually delete what they point to. That simplifies BookEntry
's destructor
BookEntry::~BookEntry() {} // nothing to do!
This means you could eliminate BookEntry
's destructor
It all adds up to this: if you replace pointer class members with their corresponding auto_ptr
objects, you fortify your constructors against resource leaks in the presence of exceptions, you eliminate the need to manually deallocate resources in destructors, and you allow const
member pointers to be handled in the same graceful fashion as non-const
Dealing with the possibility of exceptions during construction can be tricky, but auto_ptr
(and auto_ptr
-like classes) can eliminate most of the drudgery. Their use leaves behind code that's not only easy to understand, it's robust in the face of exceptions,