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       Fixed isn't stationary   Fixed simply means unaffected by the particle system dynamics we can do whatever we want with it   Example 5 
      scope!setPosmoving particles manually | 
PSystem ps;
Particle p1;
void setup() {
  size(500,500);
  ps = (PSystem)loadPlugin("PSystem");
  
  p1 = new Particle();
  p1.setPos(width / 2 - 10, height/2, 0);
  p1.fix();
  
  Particle p2 = new Particle();
  p2.setPos(width / 2 + 10, height/2, 0);
  
  ps.addParticle(p1);
  ps.addParticle(p2);
  
  ps.addSpring(p1, p2);
  
  ps.setGravity(0.5);
}
void loop() {
  background(#99CCCC);
  p1.setPos(width / 2 + 200 * sin(frame/50.0), height/2, 0);
  ps.draw();
}
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