Directory bin-debug/

Directory Created:
2011-12-01 15:20
Total Files:
22
Deleted Files:
2
Lines of Code:
2535

[root]/bin-debug
        directory in repo history (3 files, 745 lines)

Lines of Code

bin-debug/ Lines of Code

Developers

Author Changes Lines of Code Lines per Change
Totals 191 (100.0%) 2831 (100.0%) 14.8
culim 182 (95.3%) 2779 (98.2%) 15.2
agursoy 7 (3.7%) 52 (1.8%) 7.4
zhangjia 2 (1.0%) 0 (0.0%) 0.0

Most Recent Commits

culim 2012-05-25 17:52 Rev.: 214

* Player modeling wip.

19 lines of code changed in 2 files:

  • bin-debug: player_modeling.xml (+18 -11), user_testing.xml (+1 -1)
culim 2012-05-25 16:10 Rev.: 213

* Renamed xml file for user testing.
* Added id to codas.
* Added user testing and player modeling to asset loader.

29 lines of code changed in 3 files:

  • bin-debug: codas.xml (+1 -1), user-testing.xml (del), user_testing.xml (new 28)
culim 2012-05-25 16:10 Rev.: 212

* Missing bgm.

0 lines of code changed in 1 file:

  • bin-debug: underwater.mp3 (new)
culim 2012-05-25 15:58 Rev.: 211

* User modeling/testing assets added.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-25 15:26 Rev.: 210

* User testing xml added.

28 lines of code changed in 1 file:

  • bin-debug: user-testing.xml (new 28)
culim 2012-05-25 15:19 Rev.: 209

* Player modelling .xml file added.

36 lines of code changed in 1 file:

  • bin-debug: player_modeling.xml (new 36)
culim 2012-05-25 12:56 Rev.: 208

* Fixed left edge masking issue.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-25 12:43 Rev.: 207

* Fixed jittering after state set.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-25 02:10 Rev.: 205

* Added a different type of animation for Jellyfish. See if this works well?

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-25 02:00 Rev.: 204

* Added sounds for NPCs (subject to change).

0 lines of code changed in 2 files:

  • bin-debug: sfx1.mp3 (new), sfx2.mp3 (new)
culim 2012-05-24 17:09 Rev.: 201

* Removed gradient border from around replay button.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-24 17:06 Rev.: 200

* Help Button - Scaled down by 40%. Made background 75% opacity.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-24 16:51 Rev.: 199

* Reduced leading between lines. Increased textbox support for up to three lines. (DialogBar)

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-18 17:45 Rev.: 196

* updated version.

0 lines of code changed in 1 file:

  • bin-debug: Mimesis.swf (changed)
culim 2012-05-18 17:42 Rev.: 195

* Added mimicry swapping heads.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-18 16:20 Rev.: 194

* Added slight bobbing animation.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-18 15:15 Rev.: 193

* Randomized eyeblinks to be more realistic and less deterministic.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-18 14:59 Rev.: 192

* Integrated eyeblink.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-18 14:48 Rev.: 191

* Reduced exaggeration of animations for customization screen.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
zhangjia 2012-05-18 14:33 Rev.: 190

text color and bottom bar color

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-18 14:31 Rev.: 189

* Removed stale files and dependencies.

0 lines of code changed in 1 file:

  • bin-debug: Mimesis.swf (changed)
culim 2012-05-18 12:10 Rev.: 184

* Adding in music and sound assets.

0 lines of code changed in 5 files:

  • bin-debug: aggressive.mp3 (new), confused.mp3 (new), mimesis-v2-80k.mp3 (new), oblivious.mp3 (new), suspicious.mp3 (new)
culim 2012-05-18 12:03 Rev.: 181

* Added sound handling logic.

0 lines of code changed in 1 file:

  • bin-debug: Mimesis.swf (changed)
culim 2012-05-16 19:10 Rev.: 179

* Added replay button at end.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-16 18:48 Rev.: 178

* During the close-up, keeping the same state (positive or negative) should make it blink to register input.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-16 15:33 Rev.: 177

* Integrated new instructions button assets.
* Fixed the button to be responsive at all times.
* Fixed the button to show the instructions upon toggling (if awaiting user input).

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-15 04:02 Rev.: 176

* Fixed various visual artifacts.
* Fixed suspicious animation having a glitch where a mimicry head is appearing.
* Moved instructions toggle to top right
* Moved PC characters slightly to the right to prevent tentacles from reaching out.
* Shrinked Seahorse.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-15 01:54 Rev.: 175

* Renamed project to Mimesis.

105 lines of code changed in 4 files:

  • bin-debug: CMSProject.html (del), CMSProject.swf (changed), Mimesis.html (new 105), Mimesis.swf (new)
culim 2012-05-15 01:50 Rev.: 174

* Integrated codas with personality selection picked from game.
* Added title screen.
* Added debug key.

0 lines of code changed in 2 files:

  • bin-debug: CMSProject.swf (changed), GameAssets.swf (changed)
culim 2012-05-15 01:10 Rev.: 173

* Codas added and integrated.

2 lines of code changed in 3 files:

  • bin-debug: CMSProject.swf (changed), GameAssets.swf (changed), codas.xml (+2 -1)
culim 2012-05-15 00:00 Rev.: 172

* Integrated new titlescreen.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-14 16:28 Rev.: 167

* Codas parser completed.

33 lines of code changed in 1 file:

  • bin-debug: codas.xml (+33 -33)
culim 2012-05-14 16:01 Rev.: 166

* moved codas into xml for parsing.

72 lines of code changed in 1 file:

  • bin-debug: codas.xml (new 72)
culim 2012-05-14 15:28 Rev.: 165

* Fixed Jellyfish turning into Shark.

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
culim 2012-05-14 15:25 Rev.: 164

* Integrated code for new animated external states.

0 lines of code changed in 2 files:

  • bin-debug: CMSProject.swf (changed), GameAssets.swf (changed)
zhangjia 2012-05-09 12:52 Rev.: 161

new button and prompt

0 lines of code changed in 1 file:

  • bin-debug: GameAssets.swf (changed)
agursoy 2012-05-09 11:36

added comments indicating order of encounters

4 lines of code changed in 4 files:

  • bin-debug: anglerfish.xml (+1), jellyfish.xml (+1 -1), seahorse.xml (+1), shark.xml (+1)
culim 2012-05-09 11:35 Rev.: 158

* Reordered encounters.

0 lines of code changed in 1 file:

  • bin-debug: CMSProject.swf (changed)
agursoy 2012-05-09 11:30 Rev.: 157

Updated the intro lines and the thematic encounter assessment.

6 lines of code changed in 1 file:

  • bin-debug: shark.xml (+6 -5)
agursoy 2012-05-09 11:13 Rev.: 156

Added the thematic post-encounter assessment.

4 lines of code changed in 1 file:

  • bin-debug: jellyfish.xml (+4 -4)

(80 more)

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