MouseMotionListener
.)
The class that is interested in processing a mouse event
either implements this interface (and all the methods it
contains) or extends the abstract MouseAdapter
class
(overriding only the methods of interest).
The listener object created from that class is then registered with a
component using the component's addMouseListener
method. A mouse event is generated when the mouse is pressed, released
clicked (pressed and released). A mouse event is also generated when
the mouse cursor enters or leaves a component. When a mouse event
occurs, the relevant method in the listener object is invoked, and
the MouseEvent
is passed to it.