The scientific, perceptual and artistic principles behind image
making. Topics include the relationship between pictorial techniques
and the human visual system; the intrinsic limitations of 2D
representations and their possible compensations; and the technical
issues involved in depiction: e.g. projection, denotation (choice
of primitives - lines, points or regions) and tonal conventions.
The following talk highlights the motivations behind this class, from a computer graphics point of view. And here is a more recent (and different) version given at Stanford (1 slide per page or 6 slides per page) |
Open to undergraduate and graduate students. Enrollment limited to 20. Anyone interested in pictures (e.g. art history, visual arts, architecture, human perception, computer vision, computer graphics). No prerequisite. |
This is a 12 unit course, including 3 hours of class per week. Except for the first 3 weeks where only lectures will be given, the Monday session will consist of a formal lecture, while the Wednesday session will be devoted to student presentations about specific subjects (see below) and a 30 minutes discussion of the week's reading. |
Grading will be based on the following assignments and on participation
in class. Reading and participation (10%) 1 small handouts, 2 books and some chapters or papers. Average should be around 100 pages per week. A 1 page summary of the reading and 2 questions for the discussion will be due each week. Writing (10%) 2 small essays: an exploratory essay (4 pages, double spaced, see ideas) and a commentary on a picture with respect to the issues treated in class (2 pages, double spaced). A report for the final project (length depends on the project) Oral presentation (20%) One talk: Paper, chapter or subject presentation Final project presentation Lab activity (15%) Use of Photoshop Use of a non-photorealistic rendering program (Piranesi) Use of the commercial software Canoma to build a 3D model from an artwork Photomontage. Final project (45%) Depending on the background and interest of the students, computer software, 3D animation, video, multimedia document, mock-up, psychophysics experiment or essay. Groups of 2 are preferable, but this is not a strict rule. Project ideas will be proposed, but initiative is encouraged. The projects will culminate to a report and will be presented to the class. |
Additional
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