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Re: HARLEQUIN DYLAN and C FFI
On Wed, 2 Feb 2000, Hugh Greene wrote:
> On Wed, 2 Feb 2000, Brian Rogoff wrote:
> > ... I don't think dynamic languages can give you the same small memory
> > footprint or high performance as static languages. That was supposed to
> > be the point of the type declarations and sealing in Dylan, right?
>
> ... I believe "Crash Bandicoot" (or similar) on the PlayStation has its
> high-level map and actor control written in a home-grown Lisp
> interpreter ...
Aha!
http://www.gamasutra.com/features/19990813/languages_01.htm
(contains GOOL, a pseudo-Lisp compiler, not an interpreter) and, following
up the "OCamlDoom" reference:
http://pauillac.inria.fr/~pessaux/
(but I don't have a PS-viewer handy for the relevant paper).
Hugh
References: