Editorial: The Five Powers (I.S. Herschberg and H.J. van den Herik) ................................... 181 Contributions: Replacement Schemes for Transposition Tables (D.M. Breuker, J.W.H.M. Uiterwijk, and H.J. van den Herik) ................................................................ 183 Distributed Searches: A Basis for Comparison (C.P. Ciancarini) ............................. 194 Solution Trees as a Basis for Game-Tree Search (A. de Bruin, W. Pijls, and A. Plaat) ....... 207 Literature Received: Heuristic Theories on Game-Tree Search (H. Iida) ........................................... 220 Methods for the Improvement of Search Algorithms (A. Junghanns) ............................ 220 Processing of Knowledge from Databases (G. Lachmann) ....................................... 221 Transactions of the Japan Computer-Chess Association (T. Baba) ............................. 221 Agent Searching in a Tree and the Optimality of Iterative Deepening (P. Dasgupta, P.P. Chakrabarti, and S.C. DeSarkar) ................................................... 222 A Bibliography on Minimax Trees (C.G. Diderich) ............................................ 222 A Survey on Minimax Trees and Associated Algorithms (C.G. Diderich and M. Gengler) ......... 222 Reports: The 5th Harvard Cup Human-versus-Computer Intel Chess Challenge (C. Chabris and D. Kopec) .. 224 The 4th International Paderborn Computer-Chess Championship (U. Lorenz and V. Rottmann) .... 233 The 14th Dutch Computer-Chess Championship (P. Kouwenhoven) ................................ 237 ICCA Board Elections ....................................................................... 239 The Swedish Rating List (T. Karlsson and G. Grottling) ..................................... 240 Calendar of Computer-Games Events 1995 ..................................................... 241 International Colloquium: Board Games in Academia .......................................... 241 The 8th ICCA World Computer-Chess Championship (D.N.L. Levy) ............................... 242 Correspondence: `Twixt Cup and Lip ...' (C. Chabris and D. Edelman) ........................................ 245 ... Cape May Be a Slip (T.A. Marsland) ..................................................... 246 Intuition - Is It there? (A.D de Groot) .................................................... 246 In Tuition - Hi-Fi and High Fee? (H.J. van den Herik and I.S. Herschberg) .................. 247
Stress is laid on the apparent limitation of speed-up, for which a severe law of diminishing returns soon sets in under any reasonable conditions, even when the best feasible splitting strategy is utilized. It is shown, again in tendency, that fertile further exploration essentially requires architectures with intrinsically low communication and context-switching overheads. A uniform hardware/software platform NETWORK C-LINDA, is presented as essentially free of distortion under carefully stated conditions.
Consistently, meaning that Kasparov was in peril at five minutes' speed, then defeated at 25 minutes and will, given those five powers, bite the dust in a twenty-four round match or any reasonable variation. What is more, the additional powers seem to come free, just for the price of patience. Consider the chippiest of all human creations and come back the next year. You will find it is nearly twice as roomy, nearly twice as fast and, incidentally, nearly twice as cheap. So, by a very coarse but lively reckoning, in about five years from now, our machines will have achieved what it takes: the ultimate goal of computer chess. It is then a mere quibble who will have won the bets: those rooting for the year 2000, or those who, in caution, have tipped for the third millennium, giving them an extra year.
Paradoxically, the nearness of victory gives rise to some despondency. At least some researchers feel that an algorithmic improvement of ten percent or so is hardly a matter of great pride when forty percent or better per annum is automatic. Others, more fundamentally, believe that the victory is specious. They see two problems unsolved by the victory and not even addressed at their deserved depth. Crudely, they are the question of how it is possible for a human being to play masterly chess at all and, even more roughly phrased, what is the degree of sound mathematical structure inherent in the game?
As to the first problem, there has been no lack of effort in trying to let a program mimic human reasoning or, more modestly, to let it mimic the outcome of that reasoning. In our view, all such efforts fall short of their goal. Some seem specifically tailored to suit a very limited number of cases, some are algorithmically unclear, while for some others the mechanics are clear enough but seem to have been revealed rather than reasoned out.
As an instance of the second problem, let it suffice to cite the well-known databases for which Ken Thompson has earned enduring fame. In spite of considerable effort, they remain as mysterious as they are infallible. True enough, for some class of cases, rational rules may be derived for the endgame in question for many cases, which, however, have many exceptions, to which exceptions yet more exceptions will be found, and so on recursively.
Again, chess being a finite game and computers fortunately being finite machines, the recursion does not stretch to infinity, but the integers involved are large enough to force us to conclude that the full complexity of simple endgames is beyond human ken.
If our analysis is anywhere near right, the nature of computer-chess research is bound to change and so is its reporting in this Journal, which hopes to continue to be a faithful mirror of the computer-chess scene. The questions treated will perhaps be less exciting to some and more abstract to all. Your Editors are not disheartened: many of our readers will find more spice in their chess-playing sugar: more mathematics for some, more cognitive science for others. Who dares doubt they are appetizing?