Editorial: Chess or Beyond? (I.S. Herschberg and H.J. van den Herik) .................................. 73 Contributions: An Explanation Tool for Chess Endgames Based on Rules (H. Herbeck and W. Barth) ............ 75 Beware the Bishop Pair (M. Sturman) ........................................................ 83 Notes: A Parallel Algorithm for Solving Hard Tsume-Shogi Problems (Y. Nakayama, T. Akazawa, and K. Noshita) ........................................................................ 94 Why did Kasparov Blink? (H.J. Berliner) .................................................... 99 Literature Received: Searching Game Trees under a Partial Order (P. Dasgupta, P. Chakrabarti, and S. DeSarkar) .. 101 Reports: Natural Developments in Game Research (H. Matsubara, H. Iida, and R. Grimbergen) ........... 103 The Choice of a Research Direction (V.V. Vikhrev) .......................................... 113 Report on the Match 3-Hirn vs. Christopher Lutz (Chr. Lutz) ................................ 115 Recent Advances in Computer Chess Workshop (J.W.H.M. Uiterwijk) ............................ 120 Expectations on Chess, Computer Chess, and AEGON (H.J. van den Herik) ...................... 122 The 11th AEGON Man-Machine Tournament (C. de Gorter) ....................................... 124 Feast and Famine: ICCA Treasurers Report for 1995 (D.F. Beal) .............................. 133 The ICCA Best Annotation Award for 1995 (D. Levy and T. Marsland) .......................... 135 The 1996 World Microcomputer-Chess Championship (D. Levy) .................................. 136 Provisional Programme: Advances in Computer Chess 8 ........................................ 141 Calendar of Computer-Games Events 1996 ..................................................... 142 The Swedish Rating List (T. Karlsson and G. Grottling) ..................................... 143
We will then argue that these similarities and differences make shogi a good choice for further research in game programming. Chess will soon no longer be competitively interesting. Xiang qi has a game tree complexity similar to chess, suggesting that the same AI techniques will also be successful in this domain. Go is too risky as a next research target because little is known about the cognitive aspects of the game, which in our view hold the key to developing new techniques. Also in this article, a short history of computer shogi with the results of the latest CSA computer shogi tournament is given. In the appendix a short introduction to the rules of the game is included.
This is well beyond outplaying the majority: it is explaining the quality of a move to those not perhaps inspired enough to produce the move themselves. In other words, many computers are not only playing better, but, with their program, are capable of expounding the why and wherefore of their moves. Such an explanation takes the form of what is roughly a Grandmaster's comment on the moves. Chess, therefore, to all but a few hundred has acquired the status of solved and explicable.
The question before your Editors is now clear: in a famous metaphor, chess has been dubbed the Drosophila of at least one variety of Artificial Intelligence. The Drosophila's genetic make-up having been solved, the question remains: what is the next subject of research? A direction of research, as Vikhrev points out in this issue, should be prospective and even prepared to tack and veer with the winds of change.
Accepting this as a truth, where shall we go? Shall we pursue the course of an ICCA Journal where chess is the main subject and even more detailed chess subjects will be the main bill of fare, or should we branch out? A restriction to chess has the advantage of maintaining continuity, but may lose its edge by being overly specialized, interesting to only a handful of experts world-wide.
By contrast, opening up the pages of our Journal to all manner of computer games can be no more than sighting the tip of an iceberg, not even scratching it. Restriction to chess is too limitative, extension to all computer games is unbounded to a degree.
Yet, in the somewhat longer run, such a choice is inevitable and a clear policy is required: shall it be chess for the chess specialists or any computerizable game not solved so far? The choice is up to our readers and strong opinions for our correspondence column are invited: shall the Editors of this Journal provide delicacies for the few or should they rather provide fare for a host of gaming folk? Will our readers, please, help to decide between such extremes as the article by Herbeck and Barth, explicatory in nature, and the approach of Matsubara, Iida and Grimbergen which at one fell swoop extends solved Chess by way of Shogi to unsolved Go? We think that the sweeping conclusion of Shogi and Go is premature.
Nevertheless, the ultimate decision rests with our readers and contributors; your Editors still feel that they find themselves at a crossroads. To put it at its simplest, will the ICCA Journal, possibly then most easily available on some Web, be about computer chess or about computer games?