Editorial: A Fine for Speeding (I.S. Herschberg and H.J. van den Herik) ............................... 113 Contributions: Experiments in Distributing and Coordinating Knowledge (C.P. Ciancarini) ................... 115 Data Compression in Encoding Chess Positions (B. Balkenhol) ................................ 132 Note: Fuzzy Numbers as a Tool in Chess Programs (A. Junghanns) ................................... 141 Review: H.J. van den Herik et al. (eds.): Advances in Computer Chess 7 (D. Hartmann) ............... 149 Literature Received: Articles Published Elsewhere ............................................................... 151 Reports: Pentium Genius Beats Kasparov: A Report on the INTEL Speed-Chess Grand Prix (F. Friedel) ... 153 The 24th ACM International Computer-Chess Championship (M. Newborn) ........................ 159 An Informal Meeting of ICCA Members (T.A. Marsland) ........................................ 165 Report on the QMW Uniform-Platform World Championship 1994 (D.F. Beal) ..................... 167 Chinook Is World Checkers Champion! (J. Schaeffer) ......................................... 174 Derek Oldbury (1924-1994): An Obituary (J. Schaeffer) ...................................... 174 Derek Oldbury: A Eulogy (A. Millett) ....................................................... 174 The Swedish Rating List (T. Karlsson and G. Grottling) ..................................... 176 Calendar of Computer-Games Events 1994 ..................................................... 177 The 1995 World Computer-Chess Championship (D.N.L. Levy) ................................... 177 Correspondence: A Question (H. Kaindl) ..................................................................... 178 An Answer (D.F. Beal) ...................................................................... 178 Missing a Won Variation (M. Schijf, L.V. Allis, and J.W.H.M. Uiterwijk) .................... 179
In the same spirit, progress in chess may be measured though with a difference. Your Editors do not know how many clocks are running, or measuring the same time at different rates from Andersen's rare bird on high until mechanical thought on deep.
On one thing, though, all unprejudiced top-chess watchers are agreed: the faster the game, the poorer the man - Man is penalized for speeding. To be boringly explicit about it: as matters stand, the superior human being has every reason to consider himself superior only when at leisure to play the game at his own sedate rhythm.
Yet, as the pages of this Journal have tended to indicate over the past years, his superiority erodes fast, as fast as the game speeds up. This has long been setting a trend: it seems that human Grandmasters, champions and geniuses, while inimitable, have their own rate of invincibility. When confronted with another instrument, a busier bee, they open up a new area of dubiety about which we wish to report.
By those holding that intuition is at the bottom and, indeed, at the very unique rock bottom of all chess, computer-played games have been ridiculed as mere mechanical mock-ups, infinitely remote from human chess by human masters.
The defensibility of these intuitionist views has now been challenged and - in your Editors' opinion - is on the verge of being falsified. None less than Kasparov has experienced a discomfiture: as the pace quickens the Championship fades.
The Munich results, dating back from this year's spring, had already adumbrated it: when five minutes to a side must see the completion of a game, even the best of human players stumbles and succumb.
So, a reasonable spectator of the grand scene might be tempted to grant those inhuman convolutions of silicon an edge. Timidly, such a spectator might hazard that, at ten minutes a side, the computer might be an even fair competitor to Man. Regrettably, we have a worse achievement to record: not at ten, not even at fifteen, but truly and indeed at as much as twenty five minutes a side, that damnable and damned opponent crushes the best we can afford to field in the way of Grandmasters.
Your Editors are as fallible as our esteemed readership: while we were certain that CC in the title of our Journal stood for Computer Champion we had no more than a generalized confidence in the ultimate result that the ultimate victory in perhaps the ultimate human endeavour, chess, would go to the computer rather than to man. What we must own now is that we did not foresee the direction of the attack on our presumed human supremacy.
Yet, by hindsight, it was all too predictable: computers speed up, human beings do not. It follows that, where computers are in the ascendant, they should gain their prepotence by speed. This is what we see happening and we can think of no more convincing set of data for our assertion than Frederic Friedel's report in this issue.
So, as we see it, while three or four centuries have served to hone down chess to a fine point at a human, leisurely pace, the fast frenzy of Man's creation is outpacing us, deriving its advantage from going tick-tick-tock where we go at perhaps a thousandth of a tick. We are being eroded from below, it seems, just by fast stupidity. But this stupidity is glorified as intelligence in other circles.
We do not decide between these warring parties, we do not presume to adjudicate between speed and brain. One thing we do know as speed increases: we, human beings, are likely to lose a fine point on account of our fine computers' speeding rate.