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n must be an exact positive integer. random
returns an exact integer
between zero (inclusive) and n (exclusive). The values returned by
random
are uniformly distributed from 0 to n.
The optional argument state must be of the type returned by
(seed->random-state)
or (make-random-state)
. It
defaults to the value of the variable *random-state*
. This
object is used to maintain the state of the pseudo-random-number
generator and is altered as a side effect of calls to random
.
Holds a data structure that encodes the internal state of the
random-number generator that random
uses by default. The nature
of this data structure is implementation-dependent. It may be printed
out and successfully read back in, but may or may not function correctly
as a random-number state object in another implementation.
Returns a new copy of argument state.
Returns a new copy of *random-state*
.
Returns a new object of type suitable for use as the value of the
variable *random-state*
or as a second argument to random
.
The number or string seed is used to initialize the state. If
seed->random-state
is called twice with arguments which are
equal?
, then the returned data structures will be equal?
.
Calling seed->random-state
with unequal arguments will nearly
always return unequal states.
Returns a new object of type suitable for use as the value of the
variable *random-state*
or as a second argument to random
.
If the optional argument obj is given, it should be a printable
Scheme object; the first 50 characters of its printed representation
will be used as the seed. Otherwise the value of *random-state*
is used as the seed.
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