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n must be an exact positive integer. random returns an exact integer
between zero (inclusive) and n (exclusive). The values returned by
random are uniformly distributed from 0 to n.
The optional argument state must be of the type returned by
(seed->random-state) or (make-random-state). It
defaults to the value of the variable *random-state*. This
object is used to maintain the state of the pseudo-random-number
generator and is altered as a side effect of calls to random.
Holds a data structure that encodes the internal state of the
random-number generator that random uses by default. The nature
of this data structure is implementation-dependent. It may be printed
out and successfully read back in, but may or may not function correctly
as a random-number state object in another implementation.
Returns a new copy of argument state.
Returns a new copy of *random-state*.
Returns a new object of type suitable for use as the value of the
variable *random-state* or as a second argument to random.
The number or string seed is used to initialize the state. If
seed->random-state is called twice with arguments which are
equal?, then the returned data structures will be equal?.
Calling seed->random-state with unequal arguments will nearly
always return unequal states.
Returns a new object of type suitable for use as the value of the
variable *random-state* or as a second argument to random.
If the optional argument obj is given, it should be a printable
Scheme object; the first 50 characters of its printed representation
will be used as the seed. Otherwise the value of *random-state*
is used as the seed.
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