I work on digital fabrication and artificial life. My projects use programmable light and
printed structure to direct living material, and treat fabrication itself as a way of computing:
a laser that hands a slime mold an optimization problem and reads the answer out of its growth,
origami tessellations that fold into their own power source, printed surfaces whose geometry
decides where fibers land and how they sense.
I also build tools that carry research out of the lab, including an authoring platform for
papers that contain the interactions they describe, and an engine that turns new research into
hands-on courses. I trained as a fashion designer before moving into engineering.