Things to fix on the rec system:

key:
g = general
c = christine
m = mike
l = luke
z = manoj

(g) install Via Voice on WISCO

(c) create new strength partial ordering representation
    - contextual rules (e.g. if the user is not working near and object it
      gets stronger)
    - learning rules (e.g. if the user is always making the same
      correction, strengthen the internal representation of the chosen
      object.)

(c) "try again" fixes:
    - incorporate three types of trying again
      1. try different simulable object
      2. try a different shape
      3. keep the shape "abstract"
    - try again and undo are UNHAPPY -- fix this

(g) Fix general bugs
    - get rid of run button selection

(g) Selections
    - selection always selection the whole object (i.e. you can't
      select one line of a square if it's a square on the surface).
      Try again should have a special meaning with selections

(g) Save
    - copy to clipboard
    - save into a format that can be reload into the system

(g) Add resizing and rotating of objects

(g) Reimplement the registry

(c) Create new doccument (in wm) for each run of the simulation. ?

(c) add new sim objects to vocabulary
    - gears
    - motors
    - rods
    - torsion springs

(g) pulleys
    - connect more than one pully
    - allow paralell ropes hanging from pulley
    - squiggles for ropes (just like rods only squiggles instead of
      lines) 

(fixed things go below this line)  :-)
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* DONE! DONE! DONE! DONE! DONE! DONE! DONE! DONE! DONE! DONE! DONE! DONE! *
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(l)(z) write the rec system (l)(z) 

(c) create new strength partial ordering representation
    - absolute ordering between objects (c 1/25)

(g) fix group selection stuff
    - deletion (c 9/28)
    - moving (c 10/15)
    - random bugs:
      + sometimes group selections appear when there is no object being
	selected (c 10/15)

(g) fix general bugs
    - fast move always moves object so that clicked point is at center
      of object (c 9/28)
    - delete (double clicking) doesn't always work (c 9/28)

(c) add new sim objects to vocabulry
    - pulleys (m 10/22)
    - squiggle arrows (m 11/1)

(g) fix general things
    - spontaneous appearance of objects (c 10/25)
