Current status
The current goal of development work on CosmicOS is to communicate
enough structure to simulate a simple MUD (multi-user dungeon) and to
use the interactions between locations, objects, and characters as an
alternative to the clever "morality plays" in Lincos.
The message has a strong backbone of actual executable code. The
results of executing code is fundamentally what gets talked about in
most of the message so far. This has the advantage that it can be
understood on two levels: working out what the code does by looking at
its details, or just treating it as a black box and learning from
examples what it does. It also gives the listener the ability to
do experiments using the code that are not talked about in the
message. At the level of the MUD, this means the listener is free
to play around with the simulated world and understand its logic
through experimentation.
A difficulty with using code is that it assumes the listener has
a computer to run the code on, or is computer-like enough themselves
to work through the code with excruciating patience. I'm okay with
this assumption for now, since it is hard to imagine the message
being detected in the first place without some good hardware.
Source code
References
AUTHOR : Freudenthal, Hans
TITLE : Lincos; design of a language for cosmic intercourse.
LANGUAGE : ENGLISH
PUBLISHED : Amsterdam, North-Holland Pub. Co., 1960-
PHYSICAL DESC : v. 23 cm.
SERIES : Studies in logic and the foundations of mathematics;
SUBJECT : Lincos (Artificial language)