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Note that, when you define a pointer variable in your program, the C++ compiler allocates only the small amount of memory required to hold an address. Then, later on, you can arrange for that address to be the address of a chunk of memory that is allocated for an object at run time.
cylinder c; // Allocate space for a cylinder;
// in the implementation on which the programs
// in this book were tested, the space allocated
// happens to be 16 bytes for a basic definition
// in which there are two member variables,
// of type double, in the cylinder class
cylinder *cptr; // Allocate space for a pointer to a cylinder;
// in the implementation on which the programs
// in this book were tested, the space allocated
// happens to be 4 bytes, no matter what the
// nature of the definition of the cylinder class