To reclaim the memory in a class-object character array, you take advantage of what are called destructor functions, which are member functions that run when the memory for a class object is reclaimed.
Like that of a constructor, the name of the destructor is based on the name
of the class, but unlike the constructor name, the destructor name includes
a tilde prefix. The following, for example, is the railroad_car
class, augmented with a destructor that reclaims memory from the
serial_number
array:
class railroad_car { public: char *serial_number; // Constructors: railroad_car ( ) { } railroad_car (char *input_buffer) { // Create new array just long enough: serial_number = new char[strlen(input_buffer) + 1]; // Copy string into new array: strcpy (serial_number, input_buffer); } // Destructor: ~railroad_car ( ) { cout << "Deleting a railroad serial number" << endl; delete [ ] serial_number; } // Other: virtual char* short_name ( ) {return "rrc";} virtual double capacity ( ) {return 0.0;} };
Note that, when you use the delete
operator to reclaim an
array of objects, rather than an individual object, you place two brackets,
[ ]
, between the delete
operator and the array name.
Because C++ keeps track of the lengths of all arrays created by the
new
operator, C++ can proceed to reclaim all the memory in such an
array.