![]() |
![]() |
![]() |
![]() |
![]() |
|
The methods supplied by the Graphics class expect you to supply
coordinate values as int instances that define screen locations.
The methods supplied by the Graphics2D class itself expect you to
supply coordinates in a
user coordinate space in which the
coordinates are specified by float instances. Instances of the
Graphics2D class translate those float instances into a
display coordinate space, in which the coordinates are specified in
whatever form is natural to the display device.