Dr. Aske Plaat
MIT Laboratory for Computer Science
545 Technology Square, room NE43-254
Cambridge, MA 02139
USA
plaat@theory.lcs.mit.edu
phone: (617) 253-8862
fax: (617) 253-0415
http://theory.lcs.mit.edu/~plaat/
Before sending unsollicited email, please consider that my
interests are in scientific research.
I am a Postdoctoral Researcher in the
Computer Systems Group of the Vrije Universiteit in Amsterdam, the
Netherlands.
Professional Experience
- May 1997 -
Postdoc, Vrije Universiteit
Postdoctoral Researcher (funded by NWO) in the Computer Systems
Group of the Vrije Universiteit in Amsterdam, the
Netherlands. Research topic: Scheduling and data placement in Wide
Area Networks. Project leader: Dr. Henri E. Bal.
- August 1996 - May 1997
Postdoc, MIT
Postdoctoral Fellow
at the Laboratory for Computer Science of the Massachusetts Institute
of Technology in Cambridge, Massachusetts, USA, in the Supercomputing
Technologies Group of Prof. Charles
E. Leiserson. I have been working on Cilk, a thread system for
parallel computing.
-
October 1994 - September 1995
Research Assistant, University of Alberta
Research Assistant at the
Department of Computing
Science of the University of Alberta in
Edmonton, Canada. I've worked with the group of Prof. Jonathan Schaeffer
on high performance two-player search algorithms.
-
May 1993 - July 1996
PhD Student, Erasmus University Rotterdam
Assistant Researcher/PhD Student at the Tinbergen Institute and the
Department of Computer Science of the Erasmus University in Rotterdam,
the Netherlands. I've worked with Prof. Arie de Bruin and Dr. Wim Pijls
on modeling two-player search algorithms.
-
November 1992 - April 1993
Systems Analist, ICI Systems
Worked at ICI Systems,
Rozenburg, the Netherlands, as a decision support analist to improve a
distributed marketing information system.
-
August 1990 - June 1991
Systems Analist
Worked as a consultant designing management information and decision
support systems.
-
January 1988 - February 1991
Research Assistant, Technical University Delft
Research Assistant at OTB, a
research institute for policy analysis at the Technical University of
Delft, the Netherlands. Amongst others, I worked on simulation models
for housing markets.
Education
Prizes and Awards
Research Interests
- Optimization Algorithms
- Parallel Algorithms
- Distributed Systems
- Languages
Publications
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
Best-First Fixed-Depth Minimax Algorithms,
in
Artificial Intelligence, Volume 87, issue 1-2, pages 255-293, November 1996.
Abstract
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
Exploiting Graph Properties of Game Trees
In:
Proceedings of the 13th National Conference on Artificial
Intelligence (AAAI'96), August 4-8, 1996, Portland, Oregon. Volume 1, pages 234-239.
- Aske Plaat
Research Re: search & Re-search,
PhD Thesis, Tinbergen Institute and Department of Computer Science, Erasmus University Rotterdam, Thesis Publishers, Amsterdam,
The Netherlands, June 20, 1996.
Abstract
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
Best-First Fixed-Depth Game-Tree Search in Practice,
In Fourteenth International Joint Conference on Artificial
Intelligence,
IJCAI'95, Montreal, Canada, volume 1, pages 273-279, August 1995,
- Jonathan Schaeffer and Aske Plaat:
New
Advances in Alpha-Beta Searching,
In Proceedings of the 24th ACM
Computer Science Conference, February 16-18, 1996, pp. 124-130.
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
Best-First and Depth-First Minimax Search in Practice,
In Proceedings of Computing Science in the Netherlands 1995, Utrecht,
the Netherlands, November 27-28, 1995, pages 182-193,
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
An Algorithm Faster than NegaScout and SSS* in Practice,
at the
Computer Strategy Game Programming Workshop at
the World Computer Chess Campionship,
May 26, 1995, Hong Kong,
- Arie de Bruin, Wim Pijls, and Aske Plaat:
Solution Trees as a Basis for Game Tree Search,
ICCA Journal, volume 17, number 4, december 1994, pages 207-218.
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
A Minimax Algorithm Better than Alpha-Beta? No and Yes,
Technical Report 95-15, Department of Computing Science,
University of Alberta,
June 1995.
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
SSS* = Alpha-Beta + TT,
Technical Report 94-17, Department of Computing Science,
University of Alberta,
December 1994.
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
A New Paradigm for Minimax Search,
Technical Report 94-18, Department of Computing Science,
University of Alberta,
December 1994.
- Aske Plaat, Jonathan Schaeffer, Wim Pijls, and Arie de Bruin:
Nearly Optimal Minimax Tree Search?,
Technical Report 94-19, Department of Computing Science,
University of Alberta,
December 1994.
- Arie de Bruin, Wim Pijls, and Aske Plaat:
Solution Trees as a Basis for Game Tree Search,
Technical Report EUR-CS-94-04,
Erasmus University Rotterdam, May 1994.
Presentations
-
The Death of an AI Search Algorithm, Theory of Computation
Seminar, MIT Laboratory for Computer Science, Cambridge,
Massachusetts, October 24, 1996.
-
SSS* versus Alpha-Beta, Symposium on Technologies for Intelligent
Systems, on the occasion of the retirement of
Prof. Laveen N. Kanal, by special invitation, University of Maryland,
College Park, Maryland, October 11, 1996.
-
Exploiting Graph Properties of Game Trees, AAAI'96, Portland, OR, August 5, 1996.
-
New Advances in Alpha-Beta Searching, 24th ACM Computer Science
Conference, Philadelphia, PA, February 16, 1996.
-
Improvements in Minimax Search, invited talk, University of Paderborn,
Germany, January 25, 1996.
-
Best-First and Depth-First Search Strategies, invited talk, Free
University Amsterdam, The Netherlands, January 8, 1996.
-
Best-First and Depth-First Minimax Search in Practice,
at Computing Science in the Netherlands 1995,
Utrecht, The Netherlands, November 27, 1995.
-
Best-First is Not Best; The Minimal Tree is Not Minimal, Dutch
Game-Tree Day, Rotterdam, The Netherlands, November 3, 1995.
-
Best-First Fixed-Depth Game-Tree Search in Practice, Fourteenth
International Joint Conference on Artificial Intelligence (IJCAI-95),
Montreal, Quebec, Canada, August 1995.
-
An Algorithm Faster than NegaScout and SSS* in Practice, Computer
Strategy Game Programming Workshop of the World Computer Chess
Championship, Hong Kong, May 1995.
-
SSS* as Null-Window Alpha-Beta Search, University of Alberta, Edmonton, Alberta,
October 1994.
-
SSS* - Lean and Mean, Erasmus University, Rotterdam, September 1994.
-
SSS-2 and Friends, Erasmus University, Rotterdam, September 1994.
-
SSS-2 and Friends, University of Limburg, Maastricht, June 1994.
-
Game Tree Search, Free University Amsterdam, January 1994.
Postscript
version (longer)
Back to Aske Plaat
May 1, 1997