norm() const | Geometry::Vec< N, Real > | [inline] |
normalize() | Geometry::Vec< N, Real > | [inline] |
operator(std::ostream &s, const Vec< N, Real > &v) | Geometry::Vec< N, Real > | [friend] |
operator *(const Vec< N, Real > &v1, const Vec< N, Real > &v2) | Geometry::Vec< N, Real > | [friend] |
operator *(const Matrix< Row, Col, Real_t > &m, const Vec< Col, Real_t > &v) | Geometry::Vec< N, Real > | [friend] |
operator *=(const value_type r) | Geometry::Vec< N, Real > | [inline] |
operator!=(const Vec< N, Real > &v) const | Geometry::Vec< N, Real > | [inline] |
operator+=(const Vec< N, Real > &v) | Geometry::Vec< N, Real > | [inline] |
operator-() const | Geometry::Vec< N, Real > | [inline] |
operator-=(const Vec< N, Real > &v) | Geometry::Vec< N, Real > | [inline] |
operator/=(const value_type r) | Geometry::Vec< N, Real > | [inline] |
operator=(const Vec< N, Real > &v) | Geometry::Vec< N, Real > | [inline] |
operator==(const Vec< N, Real > &v) const | Geometry::Vec< N, Real > | [inline] |
operator[](const int i) const | Geometry::Vec< N, Real > | [inline] |
operator[](const int i) | Geometry::Vec< N, Real > | [inline] |
square_norm() const | Geometry::Vec< N, Real > | [inline] |
unit() const | Geometry::Vec< N, Real > | [inline] |
value_type typedef | Geometry::Vec< N, Real > | |
Vec() | Geometry::Vec< N, Real > | [inline] |
Vec(const value_type tab[N]) | Geometry::Vec< N, Real > | [inline, explicit] |
Vec(const std::vector< value_type > &tab) | Geometry::Vec< N, Real > | [inline, explicit] |
Vec(const Vec< N, Real > &v) | Geometry::Vec< N, Real > | [inline] |