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Studios Programmer's Journal
0   Ensemble Studios GDC Materials Terrain Analysis in Realtime Strategy Games
     by Dave C. Pottinger, Technical Director
1   A day in the life of an Ensemble Studios' Programmer
     by Dave C. Pottinger, Technical Director
2   What exactly does Ensemble Studios look for in programming candidates?
     by Dave C. Pottinger, Technical Director
3   How to Break Into the Game Industry in 18 Years or Less
     by Bill Jackson, Programmer
4   A Taste of Game Development at Ensemble
     by Rob Fermier, Lead Programmer
5   1,500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
     by Paul Bettner and Mark Terrano
6   Where'd it go? It was just here! Managing 40,000 Game Assets
     by Herb Marselas, Programmer
7   What it's like going through an E3 crunch
     by Dusty Monk, Programmer
8   Cheating in Multiplayer on-line Games GDC Presentation
     by Matt Pritchard, Graphics Engine and Optimization Specialist
9   GRAZ GRaphics AnalyZer
     by Herb Marselas, Programmer
10   Integrating Discreet 3D Studio MAX 4 and DirectX 8
     by Herb Marselas, Programmer
  

  
 
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