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Studios Programmer's Journal
0
Ensemble Studios GDC Materials Terrain Analysis in Realtime Strategy Games
by Dave C. Pottinger, Technical Director
1
A day in the life of an Ensemble Studios' Programmer
by Dave C. Pottinger, Technical Director
2
What exactly does Ensemble Studios look for in programming candidates?
by Dave C. Pottinger, Technical Director
3
How to Break Into the Game Industry in 18 Years or Less
by Bill Jackson, Programmer
4
A Taste of Game Development at Ensemble
by Rob Fermier, Lead Programmer
5
1,500 Archers on a 28.8: Network Programming in Age of Empires and Beyond
by Paul Bettner and Mark Terrano
6
Where'd it go? It was just here! Managing 40,000 Game Assets
by Herb Marselas, Programmer
7
What it's like going through an E3 crunch
by Dusty Monk, Programmer
8
Cheating in Multiplayer on-line Games GDC Presentation
by Matt Pritchard, Graphics Engine and Optimization Specialist
9
GRAZ GRaphics AnalyZer
by Herb Marselas, Programmer
10
Integrating Discreet 3D Studio MAX 4 and DirectX 8
by Herb Marselas, Programmer
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