Texture Filter Memory - A Power-efficient and Scalable Texture Memory Architecture for Mobile Graphics Processors
B.V.N. Silpa, Anjul Patney, Tushar Krishna, Preeti Ranjan Panda, and G. S. Visweswaran
With increasing interest in sophisticated graphics
capabilities in mobile systems, energy consumption of graphics
hardware is becoming a major design concern in addition to
the traditional performance enhancement criteria. Among the
different steps in the graphics processing pipeline, we have
observed that memory accesses during texture mapping - a
highly memory intensive phase - contribute 30-40% of the
energy consumed in typical embedded graphics processors. This
makes the texture mapping subsystem an attractive candidate for
energy optimization. We argue that a standard cache hierarchy,
commonly used by researchers and commercial graphics processors
for texture mapping, is wasteful of energy, and propose
the Texture Filter Memory, an energy efficient architecture that
exploits locality and the relatively high degree of predictability
in texture memory access patterns. Our architecture consumes
75% lesser energy for texturing in a fixed function pipeline,
incurring no performance overhead and a small area overhead
over conventional texture mapping hardware.