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I have demonstrated my scripting language and implementation to create interesting volumetric models from polygon meshes and implicit surfaces.

With essentially the same script, models can be constructed that are suitable for both interactive manipulation and high-resolution offline simulations.

Furthermore, the actions from an interactive sculpting system can be logged as a script in my language, then edited and replayed on a higher resolution model.

In my system, simulation is just another modeling operator that provides novice users with access to complex physically-based systems.