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The data for a volumetric model can be created by an artist, scanned from cross sections of an original object, or acquired using technology such as MRI and tomography. These methods are time-consuming and impractical for many objects. With our system, we create volumetric models from readily available surface meshes.

Volumetric data can be stored in a number of different representations: The voxel or octree approach is popular, because it is easy to implement and manipulate. However, this representation is not amenable to simulations which require deformation and collision. The slab representation locally aligns a volumetric grid with the surface. But it can be difficult to initialize for arbitrary models and has a limited depth for manipulations. We have chosen to work primarily with tetrahedral models, because they are are appropriate for both interactive sculpting and physical simulations, such as the Finite Element Method.