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Another area of related work are the many successful applications of procedural modeling. These include the fractal terrains, solid texturing, and plant modeling with L-systems. Last year we saw procedural approaches to cellular texturing for architecture applications and automatic city generation.

Similar to these and other procedural modeling techniques, we have created a framework which gives high level control to the user, through small pieces of user code. A novice user can create complex models quickly without worrying about each polygon in the final model.

Just as the RenderMan shading language provides a concise framework for image creation, our approach provides a simple, flexible framework for volumetric modeling.