I recently completed my Ph.D. in Computer Science at MIT and CSAIL. My supervisor was Prof. Fox Harrell and I worked at the Imagination, Computation and Expression Lab. For my research, I developed analytical tools and computational approaches to model identities and social experiences of users in both videogames and social media. These approaches make use of artificial intelligence (AI) techniques and a cross-disciplinary framework of cognitive science and social science research; they automatically identify, reveal, and quantitatively represent patterns of behaviors of users. My research stretches across the following:
Tools and approaches for developing player models using their avatars with AI clustering and machine learning.
Automated design evaluation and generation using a game description language and evolutionary algorithms.
Combining Steam profiles, in-game telemetry data, and virtual items to model status in Team Fortress 2.
|27-Jun 2016||Co-organizing the 2nd Workshop on Computational Creativity and Games (ICCC)|
|12-Apr 2016||Ph. D. Thesis Defense|
|20-Apr 2016||Co-presenting at invited talk and co-running workshop at the University of Pittsburgh|
|22 Jan 2016||Presentation as a Finalist in the 2016 Singapore Challenge|
|17-22 Jan 2016||Nominated participant at the Global Young Scientists Summit @one-north 2016|