Daniel Vlasic

(617) 452-2124
32-D474, 32 Vassar Street, Cambridge, MA 02139
Computer Graphics Group - CSAIL - MIT


My research focuses on developing algorithms and hardware for capturing, modeling and animating dynamic shapes such as people and clothes. During my graduate studies, I have contributed to the topics of face animation, motion capture, moving surface reconstruction, and shape representation. These methods benefit content creation in movies, computer games and virtualized reality. I want to continue developing similar methods and improve the capture of moving surfaces, identify their appropriate modes of manipulation, and determine the supporting representation for this new type of data. I anticipate collaborating with researchers in media technologies, vision, robotics and biomechanics in order to advance the application of captured surface motions in entertainment, human-computer interaction, tracking, and robot and human locomotion.

Dynamic Shape Capture using Multi-View Photometric Stereo
ACM Transactions on Graphics 28(5), 2009, article 174
Daniel Vlasic, Pieter Peers, Ilya Baran, Paul Debevec, Jovan Popovic, Szymon Rusinkiewicz, Wojciech Matusik
[paper] [bib] [video]

Semantic Deformation Transfer
ACM Transactions on Graphics 28(3), 2009, article 36
Ilya Baran, Daniel Vlasic, Eitan Grinspun, Jovan Popovic
[paper] [bib] [video]

Articulated Mesh Animation from Multi-view Silhouettes
ACM Transactions on Graphics 27(3), 2008, article 97
Daniel Vlasic, Ilya Baran, Wojciech Matusik, Jovan Popovic
[paper] [bib] [video] [data]

Practical Motion Capture in Everyday Surroundings
ACM Transactions on Graphics 26(3), 2007, article 35
Daniel Vlasic, Rolf Adelsberger, Giovanni Vannucci, John Barnwell, Markus Gross, Wojciech Matusik, Jovan Popovic
[paper] [bib] [video]

Face Transfer with Multilinear Models
ACM Transactions on Graphics 24(3), 2005, pages 426-433
Daniel Vlasic, Matthew Brand, Hanspeter Pfister, Jovan Popovic
[paper] [bib] [overview video] [singing video]

Opacity Light Fields: Interactive Rendering of Surface Light Fields with View-Dependent Opacity
ACM Symposium on Interactive 3D Graphics, 2003, pages 65-74
Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik
[paper] [bib] [video]