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Re: GUID algorithm



Andreas Bogk wrote:
> Well, just generate one randomly. The probability of a collision is
> marginal, given a long enough random string.

It's not marginal, it is infinitesimal.  

The problem with generating GUIDs randomly, in practice, is that many
so-called random number generators are not all that random.  But if you
are confident in the quality of your RNG, by all means use it.



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