Drake Designer
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Go to the source code of this file.
Functions | |
float | angleP (float zi, float zj, float delta) |
float | obscurance (float zi, float zj, float delta) |
float | zflip (float z) |
float | zscale (float z) |
float | ztransform (float z) |
void | computeNeighbours8 (float dist) |
float | computeObscurance (float F, float scale, float weight) |
void | ambientOcclusion () |
void | main (void) |
Variables | |
uniform sampler2D | s2_depth |
uniform float | d |
uniform vec4 | N [8] |
uniform float | F_scale |
uniform float | SX |
uniform float | SY |
uniform float | Znear |
uniform float | Zfar |
uniform float | SceneSize |
uniform vec3 | L |
int | Nnb = 1 |
float | Zm = 0. |
float | ZM = 1. |
float | Z |
vec3 | WHITE3 = vec3(1.,1.,1.) |
float | t |
vec4 | Zn [8] |
float | D [8] |
vec4 | tn |
vec4 | tnw |
vec4 | tw |
vec4 | tsw |
vec4 | ts |
vec4 | tse |
vec4 | te |
vec4 | tne |
float | dn |
float | dnw |
float | dw |
float | dsw |
float | ds |
float | dse |
float | de |
float | dne |
float | S |
void ambientOcclusion | ( | ) |
Definition at line 196 of file edl_shade.glsl.
float angleP | ( | float | zi, |
float | zj, | ||
float | delta | ||
) |
Definition at line 96 of file edl_shade.glsl.
void computeNeighbours8 | ( | float | dist | ) |
Definition at line 147 of file edl_shade.glsl.
float computeObscurance | ( | float | F, |
float | scale, | ||
float | weight | ||
) |
Definition at line 177 of file edl_shade.glsl.
void main | ( | void | ) |
Definition at line 215 of file edl_shade.glsl.
float obscurance | ( | float | zi, |
float | zj, | ||
float | delta | ||
) |
Definition at line 104 of file edl_shade.glsl.
float zflip | ( | float | z | ) |
Definition at line 117 of file edl_shade.glsl.
float zscale | ( | float | z | ) |
Definition at line 122 of file edl_shade.glsl.
float ztransform | ( | float | z | ) |
Definition at line 130 of file edl_shade.glsl.
uniform float d |
Definition at line 56 of file edl_shade.glsl.
float D[8] |
Definition at line 82 of file edl_shade.glsl.
float de |
Definition at line 84 of file edl_shade.glsl.
float dn |
Definition at line 84 of file edl_shade.glsl.
float dne |
Definition at line 84 of file edl_shade.glsl.
float dnw |
Definition at line 84 of file edl_shade.glsl.
float ds |
Definition at line 84 of file edl_shade.glsl.
float dse |
Definition at line 84 of file edl_shade.glsl.
float dsw |
Definition at line 84 of file edl_shade.glsl.
float dw |
Definition at line 84 of file edl_shade.glsl.
uniform float F_scale |
Definition at line 61 of file edl_shade.glsl.
uniform vec3 L |
Definition at line 69 of file edl_shade.glsl.
uniform vec4 N[8] |
Definition at line 58 of file edl_shade.glsl.
int Nnb = 1 |
Definition at line 73 of file edl_shade.glsl.
float S |
Definition at line 85 of file edl_shade.glsl.
uniform sampler2D s2_depth |
Definition at line 55 of file edl_shade.glsl.
uniform float SceneSize |
Definition at line 67 of file edl_shade.glsl.
uniform float SX |
Definition at line 63 of file edl_shade.glsl.
uniform float SY |
Definition at line 64 of file edl_shade.glsl.
float t |
Definition at line 80 of file edl_shade.glsl.
vec4 te |
Definition at line 83 of file edl_shade.glsl.
vec4 tn |
Definition at line 83 of file edl_shade.glsl.
vec4 tne |
Definition at line 83 of file edl_shade.glsl.
vec4 tnw |
Definition at line 83 of file edl_shade.glsl.
vec4 ts |
Definition at line 83 of file edl_shade.glsl.
vec4 tse |
Definition at line 83 of file edl_shade.glsl.
vec4 tsw |
Definition at line 83 of file edl_shade.glsl.
vec4 tw |
Definition at line 83 of file edl_shade.glsl.
vec3 WHITE3 = vec3(1.,1.,1.) |
Definition at line 78 of file edl_shade.glsl.
float Z |
Definition at line 76 of file edl_shade.glsl.
uniform float Zfar |
Definition at line 66 of file edl_shade.glsl.
float Zm = 0. |
Definition at line 74 of file edl_shade.glsl.
float ZM = 1. |
Definition at line 75 of file edl_shade.glsl.
vec4 Zn[8] |
Definition at line 81 of file edl_shade.glsl.
uniform float Znear |
Definition at line 65 of file edl_shade.glsl.