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Create a variable of type Trixel which must be initialized by begin() before use.
Trixel(lcd)
lcd: a pointer to a variable of type LiquidCrystal
#include <LiquidCrystal.h>
#include <Trixel.h>
LiquidCrystal lcd(12, 11, 5, 4, 3, 2);
Trixel t(&lcd);
void setup()
{
lcd.begin(7, 2);
t.begin(7, 2);
t.setDot(2,0); t.setDot(4,0);
t.setDot(1,1); t.setDot(3,1); t.setDot(5,1);
t.setDot(1,2); t.setDot(5,2);
t.setDot(1,3); t.setDot(5,3);
t.setDot(2,4); t.setDot(4,4);
t.setDot(3,5);
t.show();
}
void loop() {}
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