Reference Language | Libraries | Comparison | Changes
Move the Trixel window buffer.
No change appears on the physical display
until rendered by the show() function.
It seems all or part of the Trixel rectangle can be offset off the edge of the physical display
with no problems but this has not been extensively tested
nor has the LiquidCrystal code been checked.
Useful idiom: hide(); moveWindow(…); show();
Trixel.moveWindow(x, y)
x: horizontal offset from display in character coordinates
y: vertical offset from display in character coordinates
Corrections, suggestions, and new documentation should be posted to the Forum.
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