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Trixel

moveWindow()

Description

Move the Trixel window buffer. No change appears on the physical display until rendered by the show() function.
It seems all or part of the Trixel rectangle can be offset off the edge of the physical display with no problems but this has not been extensively tested nor has the LiquidCrystal code been checked.
Useful idiom: hide(); moveWindow(…); show();

Syntax

Trixel.moveWindow(x, y)

Parameters

x: horizontal offset from display in character coordinates

y: vertical offset from display in character coordinates

See also

Reference Home

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