Reference Language | Libraries | Comparison | Changes
Set a character at Trixel coordinates — one character covers three trixels.
No change appears on the physical display
until rendered by the show() function.
Trixel.SetChar(x, y, character)
x: dot horizontal position
y: dot vertical position
character: 0…7: tribit value representing three trixels stacked vertically, 32…126: ASCII codes on most displays
Corrections, suggestions, and new documentation should be posted to the Forum.
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