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Drake Designer
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Go to the source code of this file.
Functions | |
| float | angleP (float zi, float zj, float delta) |
| float | obscurance (float zi, float zj, float delta) |
| float | zflip (float z) |
| float | zscale (float z) |
| float | ztransform (float z) |
| void | computeNeighbours8 (float dist) |
| float | computeObscurance (float F, float scale, float weight) |
| void | ambientOcclusion () |
| void | main (void) |
Variables | |
| uniform sampler2D | s2_depth |
| uniform float | d |
| uniform vec4 | N [8] |
| uniform float | F_scale |
| uniform float | SX |
| uniform float | SY |
| uniform float | Znear |
| uniform float | Zfar |
| uniform float | SceneSize |
| uniform vec3 | L |
| int | Nnb = 1 |
| float | Zm = 0. |
| float | ZM = 1. |
| float | Z |
| vec3 | WHITE3 = vec3(1.,1.,1.) |
| float | t |
| vec4 | Zn [8] |
| float | D [8] |
| vec4 | tn |
| vec4 | tnw |
| vec4 | tw |
| vec4 | tsw |
| vec4 | ts |
| vec4 | tse |
| vec4 | te |
| vec4 | tne |
| float | dn |
| float | dnw |
| float | dw |
| float | dsw |
| float | ds |
| float | dse |
| float | de |
| float | dne |
| float | S |
| void ambientOcclusion | ( | ) |
Definition at line 196 of file edl_shade.glsl.
| float angleP | ( | float | zi, |
| float | zj, | ||
| float | delta | ||
| ) |
Definition at line 96 of file edl_shade.glsl.
| void computeNeighbours8 | ( | float | dist | ) |
Definition at line 147 of file edl_shade.glsl.
| float computeObscurance | ( | float | F, |
| float | scale, | ||
| float | weight | ||
| ) |
Definition at line 177 of file edl_shade.glsl.
| void main | ( | void | ) |
Definition at line 215 of file edl_shade.glsl.
| float obscurance | ( | float | zi, |
| float | zj, | ||
| float | delta | ||
| ) |
Definition at line 104 of file edl_shade.glsl.
| float zflip | ( | float | z | ) |
Definition at line 117 of file edl_shade.glsl.
| float zscale | ( | float | z | ) |
Definition at line 122 of file edl_shade.glsl.
| float ztransform | ( | float | z | ) |
Definition at line 130 of file edl_shade.glsl.
| uniform float d |
Definition at line 56 of file edl_shade.glsl.
| float D[8] |
Definition at line 82 of file edl_shade.glsl.
| float de |
Definition at line 84 of file edl_shade.glsl.
| float dn |
Definition at line 84 of file edl_shade.glsl.
| float dne |
Definition at line 84 of file edl_shade.glsl.
| float dnw |
Definition at line 84 of file edl_shade.glsl.
| float ds |
Definition at line 84 of file edl_shade.glsl.
| float dse |
Definition at line 84 of file edl_shade.glsl.
| float dsw |
Definition at line 84 of file edl_shade.glsl.
| float dw |
Definition at line 84 of file edl_shade.glsl.
| uniform float F_scale |
Definition at line 61 of file edl_shade.glsl.
| uniform vec3 L |
Definition at line 69 of file edl_shade.glsl.
| uniform vec4 N[8] |
Definition at line 58 of file edl_shade.glsl.
| int Nnb = 1 |
Definition at line 73 of file edl_shade.glsl.
| float S |
Definition at line 85 of file edl_shade.glsl.
| uniform sampler2D s2_depth |
Definition at line 55 of file edl_shade.glsl.
| uniform float SceneSize |
Definition at line 67 of file edl_shade.glsl.
| uniform float SX |
Definition at line 63 of file edl_shade.glsl.
| uniform float SY |
Definition at line 64 of file edl_shade.glsl.
| float t |
Definition at line 80 of file edl_shade.glsl.
| vec4 te |
Definition at line 83 of file edl_shade.glsl.
| vec4 tn |
Definition at line 83 of file edl_shade.glsl.
| vec4 tne |
Definition at line 83 of file edl_shade.glsl.
| vec4 tnw |
Definition at line 83 of file edl_shade.glsl.
| vec4 ts |
Definition at line 83 of file edl_shade.glsl.
| vec4 tse |
Definition at line 83 of file edl_shade.glsl.
| vec4 tsw |
Definition at line 83 of file edl_shade.glsl.
| vec4 tw |
Definition at line 83 of file edl_shade.glsl.
| vec3 WHITE3 = vec3(1.,1.,1.) |
Definition at line 78 of file edl_shade.glsl.
| float Z |
Definition at line 76 of file edl_shade.glsl.
| uniform float Zfar |
Definition at line 66 of file edl_shade.glsl.
| float Zm = 0. |
Definition at line 74 of file edl_shade.glsl.
| float ZM = 1. |
Definition at line 75 of file edl_shade.glsl.
| vec4 Zn[8] |
Definition at line 81 of file edl_shade.glsl.
| uniform float Znear |
Definition at line 65 of file edl_shade.glsl.
1.8.6