| norm() const | Geometry::Vec< 3, Real > | [inline] |
| normalize() | Geometry::Vec< 3, Real > | [inline] |
| operator(std::ostream &s, const Vec< N, Real > &v) | Geometry::Vec< 3, Real > | [friend] |
| operator *(const Vec< N, Real > &v1, const Vec< N, Real > &v2) | Geometry::Vec< 3, Real > | [friend] |
| operator *(const Matrix< Row, Col, Real_t > &m, const Vec< Col, Real_t > &v) | Geometry::Vec< 3, Real > | [friend] |
| operator *=(const value_type r) | Geometry::Vec< 3, Real > | [inline] |
| operator!=(const Vec< N, Real > &v) const | Geometry::Vec< 3, Real > | [inline] |
| operator+=(const Vec< N, Real > &v) | Geometry::Vec< 3, Real > | [inline] |
| operator-() const | Geometry::Vec< 3, Real > | [inline] |
| operator-=(const Vec< N, Real > &v) | Geometry::Vec< 3, Real > | [inline] |
| operator/=(const value_type r) | Geometry::Vec< 3, Real > | [inline] |
| operator=(const Vec< N, Real > &v) | Geometry::Vec< 3, Real > | [inline] |
| operator==(const Vec< N, Real > &v) const | Geometry::Vec< 3, Real > | [inline] |
| operator[](const int i) const | Geometry::Vec< 3, Real > | [inline] |
| operator[](const int i) | Geometry::Vec< 3, Real > | [inline] |
| operator^(const Vec3< Real_t > &v1, const Vec3< Real_t > &v2) | Geometry::Vec3< Real > | [friend] |
| square_norm() const | Geometry::Vec< 3, Real > | [inline] |
| unit() const | Geometry::Vec< 3, Real > | [inline] |
| value_type typedef | Geometry::Vec3< Real > | |
| Vec() | Geometry::Vec< 3, Real > | [inline] |
| Vec(const value_type tab[N]) | Geometry::Vec< 3, Real > | [inline, explicit] |
| Vec(const std::vector< value_type > &tab) | Geometry::Vec< 3, Real > | [inline, explicit] |
| Vec(const Vec< N, Real > &v) | Geometry::Vec< 3, Real > | [inline] |
| Vec3() | Geometry::Vec3< Real > | [inline] |
| Vec3(const value_type tab[3]) | Geometry::Vec3< Real > | [inline, explicit] |
| Vec3(const std::vector< value_type > &tab) | Geometry::Vec3< Real > | [inline, explicit] |
| Vec3(const Vec< 3, Real > &v) | Geometry::Vec3< Real > | [inline] |
| Vec3(const value_type x, const value_type y, const value_type z=0) | Geometry::Vec3< Real > | [inline] |
| Vec3(const Vec2< Real > &v, const value_type z=0) | Geometry::Vec3< Real > | [inline] |
| Vec3(const Hvec3< Real > &v) | Geometry::Vec3< Real > | [inline] |
| x() const | Geometry::Vec3< Real > | [inline] |
| x() | Geometry::Vec3< Real > | [inline] |
| y() const | Geometry::Vec3< Real > | [inline] |
| y() | Geometry::Vec3< Real > | [inline] |
| z() const | Geometry::Vec3< Real > | [inline] |
| z() | Geometry::Vec3< Real > | [inline] |