74 C = texture2D(
s2_I,gl_TexCoord[0].st).rgb;
77 z = texture2D(
s2_D,gl_TexCoord[0].st).r;
82 vec2 coordi = vec2(0.,0.);
94 coordi = vec2(
float(c)*
SX,
float(d)*
SY);
95 Ci = texture2D(
s2_I,gl_TexCoord[0].st+coordi).rgb;
96 zi = texture2D(
s2_D,gl_TexCoord[0].st+coordi).r;
98 dist = clamp(
float(c*c+d*d)/
float(hN*hN) , 0., 1. );
110 gl_FragColor = vec4( RES ,
z );