NORTH
, SOUTH
, EAST
,
WEST
, and CENTER
. When adding a
component to a container with a border layout, use one of these
five constants, for example:
Panel p = new Panel(); p.setLayout(new BorderLayout()); p.add(new Button("Okay"), BorderLayout.SOUTH);As a convenience,
BorderLayout
interprets the
absence of a string specification the same as the constant
CENTER
:
Panel p2 = new Panel(); p2.setLayout(new BorderLayout()); p2.add(new TextArea()); // Same as p.add(new TextArea(), BorderLayout.CENTER);
In addition, BorderLayout
supports the relative
positioning constants, PAGE_START
, PAGE_END
,
LINE_START
, and LINE_END
.
In a container whose ComponentOrientation
is set to
ComponentOrientation.LEFT_TO_RIGHT
, these constants map to
NORTH
, SOUTH
, WEST
, and
EAST
, respectively.
For compatibility with previous releases, BorderLayout
also includes the relative positioning constants BEFORE_FIRST_LINE
,
AFTER_LAST_LINE
, BEFORE_LINE_BEGINS
and
AFTER_LINE_ENDS
. These are equivalent to
PAGE_START
, PAGE_END
, LINE_START
and LINE_END
respectively. For
consistency with the relative positioning constants used by other
components, the latter constants are preferred.
Mixing both absolute and relative positioning constants can lead to
unpredicable results. If
you use both types, the relative constants will take precedence.
For example, if you add components using both the NORTH
and PAGE_START
constants in a container whose
orientation is LEFT_TO_RIGHT
, only the
PAGE_START
will be layed out.
NOTE: Currently (in the Java 2 platform v1.2),
BorderLayout
does not support vertical
orientations. The isVertical
setting on the container's
ComponentOrientation
is not respected.
The components are laid out according to their
preferred sizes and the constraints of the container's size.
The NORTH
and SOUTH
components may
be stretched horizontally; the EAST
and
WEST
components may be stretched vertically;
the CENTER
component may stretch both horizontally
and vertically to fill any space left over.
Here is an example of five buttons in an applet laid out using
the BorderLayout
layout manager:
The code for this applet is as follows:
import java.awt.*; import java.applet.Applet; public class buttonDir extends Applet { public void init() { setLayout(new BorderLayout()); add(new Button("North"), BorderLayout.NORTH); add(new Button("South"), BorderLayout.SOUTH); add(new Button("East"), BorderLayout.EAST); add(new Button("West"), BorderLayout.WEST); add(new Button("Center"), BorderLayout.CENTER); } }
hgap
and the vertical gap is specified by vgap
.
The equals
method implements an equivalence relation
on non-null object references:
x
, x.equals(x)
should return
true
.
x
and y
, x.equals(y)
should return true
if and only if
y.equals(x)
returns true
.
x
, y
, and z
, if
x.equals(y)
returns true
and
y.equals(z)
returns true
, then
x.equals(z)
should return true
.
x
and y
, multiple invocations of
x.equals(y) consistently return true
or consistently return false
, provided no
information used in equals
comparisons on the
objects is modified.
x
,
x.equals(null)
should return false
.
The equals method for class Object
implements
the most discriminating possible equivalence relation on objects;
that is, for any non-null reference values x
and
y
, this method returns true
if and only
if x
and y
refer to the same object
(x == y
has the value true
).
Note that it is generally necessary to override the hashCode method whenever this method is overridden, so as to maintain the general contract for the hashCode method, which states that equal objects must have equal hash codes.
java.util.Hashtable
.
The general contract of hashCode
is:
hashCode
method on each of
the two objects must produce the same integer result.
As much as is reasonably practical, the hashCode method defined by class Object does return distinct integers for distinct objects. (This is typically implemented by converting the internal address of the object into an integer, but this implementation technique is not required by the JavaTM programming language.)
This method actually reshapes the components in the specified
container in order to satisfy the constraints of this
BorderLayout
object. The NORTH
and SOUTH
components, if any, are placed at
the top and bottom of the container, respectively. The
WEST
and EAST
components are
then placed on the left and right, respectively. Finally,
the CENTER
object is placed in any remaining
space in the middle.
Most applications do not call this method directly. This method
is called when a container calls its doLayout
method.
target
container
using this layout manager.
This method is called when a container calls its
getMinimumSize
method. Most applications do not call
this method directly.
wait
methods.
The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways:
synchronized
statement
that synchronizes on the object.
Class,
by executing a
synchronized static method of that class.
Only one thread at a time can own an object's monitor.
wait
methods.
The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
target
container using this layout manager, based on the components
in the container.
Most applications do not call this method directly. This method
is called when a container calls its getPreferredSize
method.
remove
or
removeAll
methods. Most applications do not call this
method directly.
The current thread must own this object's monitor. The thread
releases ownership of this monitor and waits until another thread
notifies threads waiting on this object's monitor to wake up
either through a call to the notify
method or the
notifyAll
method. The thread then waits until it can
re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.The current thread must own this object's monitor.
This method causes the current thread (call it T) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread T becomes disabled for thread scheduling purposes and lies dormant until one of four things happens:
A thread can also wake up without being notified, interrupted, or timing out, a so-called spurious wakeup. While this will rarely occur in practice, applications must guard against it by testing for the condition that should have caused the thread to be awakened, and continuing to wait if the condition is not satisfied. In other words, waits should always occur in loops, like this one:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout); ... // Perform action appropriate to condition }(For more information on this topic, see Section 3.2.3 in Doug Lea's "Concurrent Programming in Java (Second Edition)" (Addison-Wesley, 2000), or Item 50 in Joshua Bloch's "Effective Java Programming Language Guide" (Addison-Wesley, 2001).
If the current thread is interrupted by another thread while it is waiting, then an InterruptedException is thrown. This exception is not thrown until the lock status of this object has been restored as described above.
Note that the wait method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits.
This method should only be called by a thread that is the owner
of this object's monitor. See the notify
method for a
description of the ways in which a thread can become the owner of
a monitor.
This method is similar to the wait
method of one
argument, but it allows finer control over the amount of time to
wait for a notification before giving up. The amount of real time,
measured in nanoseconds, is given by:
1000000*timeout+nanos
In all other respects, this method does the same thing as the method of one argument. In particular, wait(0, 0) means the same thing as wait(0).
The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred:
notify
method
or the notifyAll
method.
timeout
milliseconds plus nanos
nanoseconds arguments, has
elapsed.
The thread then waits until it can re-obtain ownership of the monitor and resumes execution.
As in the one argument version, interrupts and spurious wakeups are possible, and this method should always be used in a loop:
synchronized (obj) { while (<condition does not hold>) obj.wait(timeout, nanos); ... // Perform action appropriate to condition }This method should only be called by a thread that is the owner of this object's monitor. See the
notify
method for a
description of the ways in which a thread can become the owner of
a monitor.